Observations on Final Fantasy XII

Nov 08, 2006 17:07

This is not a review; this is just stuff I wanted to comment on regarding the latest installment of Final Fantasy. There may or may not be spoilers in here, but I'll put it behind a cut regardless.

Ten Hours In... )

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Comments 6

sharmelon November 9 2006, 06:16:48 UTC
im only 3 hours in. there are a million npcs to talk to. x_x

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serpentgod November 9 2006, 14:09:28 UTC
That's one thing that amused me when I realized it - Rabanastre is bigger than any of the major cities in FFXI. It's just huge... and yeah, the sheer number of NPCs to chat with... at least that chat bubble is there, telling you who'll actually talk back. Can you imagine trying to talk to every sprite in that city?

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sharmelon November 9 2006, 14:44:38 UTC
HAHA -- I WANTED TO!!! But I gave up, there are just too many, and sometimes they roughly say the same thing.

I actually talked to a ton of NPCs in Rabanastre then I went out to go and hunt my first mark, and we spot this huge dinosaur, and Nick is like, "KILL IT!!" and I'm like, "Erm... I don't think.. I'm ready to fight that yet.... it's probably like, how the scary orcs roam around West Ron. and you don't fight them at level 1." But we go and fight it anyway and it one-hit kills me, so I have to restart and I say NEVERMIND! to all the NPCs - but I forget to do some little side quest about bringing supplies to some guy outside the gates. I'm tempted to sell them now because they are 150gil lol.

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serpentgod November 9 2006, 18:31:25 UTC
Funny thing - I'd read about that dinosaur long before I played. When I finally got a character with Libra, I checked it - it's Level 30! There's actually a fair number of uber-high-level things that seem to crop up... Giza has some Werewolves in the far south that should be avoided.

There's a section of Garamsythe that you can't access until much later, where the mobs are something like Level 40. Let's just say I'm not going hunting for that mark JUST yet.

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brodrik November 13 2006, 04:46:26 UTC
I suspect overexposure to overly emotional characters has dulled the public's sense of subtlety in character.

I reference Robert Jordan's popular Wheel of Time series as an example. The characters have relatively simple qualities and these qualities are made so overbearingly obvious you can't help figure them out if you pick up book seven, flip halfway in, and start there.

Not that I'm bitter.

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