Previously (
http://sensaes.livejournal.com/551632.html), I have described Wall-E as "some old Pixar rubbish for children".
Given the current economic climate, and the subtle relationship between creativity and whoredom commerce in Hollywood, I now feel that remark to have been somewhat disingenous.
"Although Finding Nemo currently holds the record as Disney/Pixar's highest-grossing movie, Wall-E, which is riding a rocket of critical acclaim, could give that film a run for the money. That's good news for THQ, which has shipped Wall-E games for every gaming platform in tandem with the theatrical run."
Yeah. Let's be absolutely clear about the purity of the creative process at Pixar, because - after all - it's not as if some games company is just sitting around like a hungry vulture, waiting to swoop, and pick at the bones of the production materials. Is it?
"With the challenge of having to create an interactive adventure that spans 12-plus hours of gameplay, THQ and its development teams often turn to Pixar looking for characters, sets and ideas that were ultimately left on the cutting room floor."
Andrew Stanton (writer/director of Wall-E) explains why licking Disney's satanic balls just makes good business sense:
http://www.businessweek.com/innovate/content/jun2008/id20080630_875321.htm And remember, kids - buy the Wall-E game after seeing the movie, not before.
Because...you know...there might be some gameplay tips in it. Or something.
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Tailnote: Via
boingfeed comes the revelation that the cute robot in Wall-E may also be endorsing the breaching of copyrights...
http://www.sffaudio.com/?p=2837 Let's hope he doesn't have an account with Virgin Broadband, or he could really be stuffed:
http://news.bbc.co.uk/1/hi/technology/7486743.stm ___________________________________
Tailnote with a twist: This just gets funnier...
http://thinkprogress.org/2008/07/01/right-wing-hates-wall-e/ (Via
disinfo.)