Thesis Update 1

Sep 20, 2009 20:29

I'm LATE! I know I said I'd be doing this on Saturday, but I was sick the last 3 days and working so, for the sake of my health, I slept a lot last night (this morning?) I don't have any real finished content to share with you all this week as it's very very early yet and I'm still sloshing through tons of ideas.

The ideas are actually a lot of the reason I'm doing these thesis updates. I really need and would appreciate feedback as I go forward. This is also hopefully going to be a good resource for my very busy thesis adviser to quickly come and see what I'm working on.

I'll post some initial stuff now for you to look at and have more update automatically as the week progresses, so keep coming back!

-RD

Let's start with some characters. Any good adventure is centered around one or maybe two very compelling, unique, easily recognizable characters. My adventure is going to be about a boy and a girl, to put it simple. Let's start with the girl...ladies first, after all.



Here's a quick head design for my female lead, I tend to draw my women's faces the same a lot of the time...so I'm going to use this young lady as my "typical" face...and force myself to draw every other female character differently. I want to teach myself to distinguish races, ethnicity heritages etc better. As you can probably, there's a significant amount of anime influence in how I draw...as I want her to be pale and somewhat Asian looking, I think this works okay here.



From a distant land, and found being chased by something...dark...I have in my head that she will be quiet and mysterious, but a woman of action, who draws attention to herself by way of above-average archery skills and playing rough with the big boys.

I'm eventually going to sit down and research some "period piece" clothing styles to come up with a set style to exist over the entirety of my cartoon world. Heavily influenced by adventure comics with distinctive clothing styles like Dave Sim's Cerebus, the Pini's Elfquest and adventure video games like The Legend of Zelda, I hope to be able to create a consistent style of dress that can be manipulated based on the world I create as real clothing does from place to place in our own world. Like those influences above, a psudo-medieval time period is what I'll be going for.

And last for this update:



Later in the story, I hope to separate the two main characters for a time and in that time our heroine and her secrets go underground and surviving as an assassin operating within the city walls. This is a quick idea for how an outfit might look for her. Since she's so light-skinned, I want all but her firing arm to be covered so that those she targets will see nothing but a pale flash in the dark before swift death.

That's it for today, but there will be updates for every day this week with other material I've sketched around with, and more descriptions of the actual story, along with some other un-related doodles from the past week. Please leave some thoughts and see you all next week!

dave sim, comics, zelda, elfquest, ccs, thesis, cerebus, video game

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