I am a little concerned that my last post,
Movieswhere I talked about *Arrival* and related media, and asked for links to folks' commentary which I'd skipped at the time (avoiding spoilers), and
*Hidden Figures*, did not show up on LiveJournal. Is something going wrong with cross-posting? I re-set my password in the cross-posting settings, though it hasn't changed for months (I should change my passwords) so I should probably have let it alone. We'll see if this gets through.
Anyway,
Games
I have played a few games the past couple of months, some new.
- Ticket to Ride, an oldie but goodie. Introduced a couple of friends to it who had never played it before. One of them loved it to pieces (even though she lost), bought it, and has gotten her family to play it and they like it too. *warm glow of accomplishment* This was New Year's weekend at Asylum House in Philadelphia.
- Dragon and Flagon: bar brawl tabletop game with sort of Robo Rally mechanics. I hear some people find this way too slow, waiting for one's turn to come around. We prevented such sadness by a) only having 4 players b) each player doubled up with two characters c) those of us who caught on varied our characters' actions so that some played actions that took only one or two rounds to complete, and some played actions that took several rounds to complete. I would happily play this again. Learned it at Rev. Karl's Brunswick Games Day (he rents a community center and lots come to play).
- Patchwork: quilting tabletop game for 2 players. Each person tries to build a quilt by "buying" irregular shapes from a common pool of "fabric scraps" (think Blokus but each has their own quilt, not competing for space with each other). Soothing, pretty, some strategy, but a little difficult to follow the "track" due to the prettyness. I learned this at my church's Syrian Refugees fundraiser (games night run by the church teenagers).
- Pairs. I love this push-your-luck card game with beautiful decks -- 2-player that night, takes up to 7 pretty well. The basic rules are fine for me, but some get into the variants. This was at a friend's party.
- Spaceteam: repair your spaceship in a hurry cooperative card game. I didn't have all the energy for shouting frantic help requests
and throwing cards at each other, but it was interesting to watch. Fun art, what I saw of it. - Tenra: RPG hosted at my house, GM'd by badmagic. I enjoyed playing an anneledist who saw worms on that world as a source of wonder, not disgust. Some combat, some intrigue. We had a good time, but I ran out of steam by the 4th act.