D&D and BW: Tactics leads to Fiction leads to Tactics

Nov 21, 2008 00:06

 So here is a thesis: Burning Wheel is exactly the opposite of D&D in terms of how the grand-scale fiction interacts with the mechanics.

In BW, you play in a very character-oriented way pushing your BITs to drive the development of the fiction, only stopping to "zoom down" to the crunchy mechanical blow-by-blow play level of DoWs, Fight!, R&C, etc when you think that this particular conlfict should be really important to the fiction.

However, in D&D you're always pushing toward crunchy tactical slugfests, and then you basically follow through a line of those until you build-up a compelling grand-scale fiction tied to the characters' heroics.

So, let me ask you: Which one better emphasizes crunchy tactical play segements? The game where they're you're building blocks, or the game where they're your illustrated figures?

story-gaming, burning-wheel, d&d

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