The
Tekno Guild:
Guildmaster: Garth
Guilden:
Jak
Ward: Fian. He replaced Pavo as ward when the latter died in TF.
Function:
The scientists; they are concerned with knowledge, especially of the past.
Misc.
Notes: In chapter 4 of
“The Keeping Place”, Elspeth says that “there were only fifty or so
teknoguilders spread thin over many projects.”
The
Teknoguild also has the highest death toll among the Misfits because of their
habit for going to the edges of the Blacklands - to dangerous places and doing
dangerous things in general.
New projects,
requests for information/research and sharing new discoveries are conducted
during teknoguild meetings.
The
Ability
The
teknoguild appears to have the least “flashiest” in terms of all the Talents.
Their powers seem to be minute in comparison to all the other Talents; the prime
“power” being an intense interest in the past (though knowledge in itself is
power).
The Finer
Points
- “A vague empathy for inanimate things”
- “A slight power to move things by will alone” i.e. Telekinesis.
- From the above point, it appears that Telekinesis factors in both tekno and
coercive Talents. In fact, the coercers are seen using telekinesis more than
the teknoguilders. Like deep probing, this could be an ability shared by more
than one Talent.
- Garth encourages all the teknoguilders to have their own pet projects, and
also encourages them all to share discoveries and the like with each other so
that no vital links that could mean the difference between a break through and
… continued ignorance are missed.
The Empaths Guild:
Guildmaster: Dameon
Guilden: The twins Miky and Angina. The two
manage guild affairs in Dameon’s name since he spends much time working with
Rushton and when he stayed in Sador for a season.
The Ability
Empathy is the
ability to receive and project emotions. An empath will always be able to
receive emotions, though not necessarily transmit them.
The Finer Points
- Music enhances a person’s ability to
empathize.
- Unlike all the other major Talents, Empathy
can reach even shielded/mind sensitive people. The only way to block off
an empath successfully is to have a strong emotional shield, which is
different to a normal mind shield. This could be incorrect; Freya says
that she couldn’t reach her father because of his natural mindshield. However,
it could be because of the way her Talent works, which is different from
normal empathy. She is a Talent enhancer, and Angina says that her ability
appears to be closest to what he can do with Miky.
- This, of course, raises the question as to how
exactly empathy works. Do empaths send out mind probes or what? This does
not seem to be the case; the Talents that are required to send out probes
seem to be “dead” to the material world when they do so.
- Empathy is also unaffected by the Demon Bands
that were introduced in TKP - again, the only Talent to be so. Perhaps
this is because empaths don’t actually have to enter minds; instead, they
just transmit emotions the way a radio station would transmit radio waves
(though an empath can reach everybody).
On Linking:
Ashling gives us the idea that there is some
sort of mind linking with empaths, just like there is with farseekers and
coercers (healers are most likely included in this as well). The one example in
the entire series concerning an empath would be Freya and the bear in the
Battlegames.
To recap, if a
person is killed while a farseeker/coercer* is linked to them (that is, there
is a probe within their mind), that farseeker/coercer will also die. As the
events in Ashling transpire, it is
clear that this is not the case with empaths - indeed, Elspeth herself says so.
* Though only
farseekers and coercers are mentioned in the above notes since Elspeth only
named those two when she mentioned linking in Ashling, there’s nothing to
suggest that it doesn’t apply to healers since they too probably create some
sort of partial bond when they enter the minds of others. This is probably less
likely for beastspeakers since communication is on an open band (which gives
the suggestion of a gathering of minds, as opposed to sending out probes
specifically to whichever mind. If that made sense.
“Freya shrieked
horribly and fell into a faint, for her mind had been linked empathically to
the bear’s. If Freya had been a farseeker or a coercer, she would be dead.”
Ashling, chapter 40, page 477
Instead, they
are merely knocked unconscious - it stands to reason that there is probably
some temporary mind trauma to the empath that was linked, something like a
mental concussion, though with no lasting effects. However, that being said,
that example is perhaps not the best one, as Freya’s Talent has already been
established as different and as such, may not work entirely the same way as
normal empathy.
Something that
could be considered would be that empathy isn’t entirely a power to do with the
mind, but combination of mind and soul.
The question
then is how exactly empathy works. Perhaps, in this case, more effort was
needed to reach the bear as it had been drugged, and so Freya had to pour more
of “herself” into empathizing with the bear, hence the link.
There’s also
the possibility that it was merely the shock
of having emotion cut off combined with the fact that she was empathizing with
all her power to one specific being and this could be what knocked Freya out.
Perhaps the empathic link isn’t like the links that farseekers/coercers can
have.
The
Farseekers Guild:
Guildmistress: Elspeth
Gordie
Guilden:
Ceirwan
Ward/s:
Formally Matthew (O to A), but has been replaced by Zarak and
Aras as of TKP.
Function:
to locate and recruit Talented Misfits as well as people in need, and execute
rescue expeditions where necessary, offering them a place of refuge. They are
also responsible for gathering intelligence in the Land; Tomash handles
Council/Rebel related matters, while Wila handles Herder affairs.
The
Abilities
Farseekers
have the ability to read conscious thoughts and speak mind to mind over varying
distances. It should be noted that farseekers seem to be the only Misfits with
the Talent to send their minds over distances (providing they have the strength
and that their way isn’t obstructed by things such as tainted grounds).
The finer
points
- A
farseeker can only mindspeak with a non-farseeker if the person is a
beastspeaker, or if they have the ability to deep probe. The seems to apply
only to coercers, however.
"Matthew
interrupted eagerly. ‘I farsensed him.’ I was astonished. It was impossible to
communicate over distance with anyone but another farseeker unless communicator
and communicant possessed some deep probing ability.”
The Farseekers, Chapter 11, page 107
However, this
could be interpreted differently - that if both communicators could deep probe,
then it wouldn’t be necessary for them to be farseekers. Again, this seems to
apply only to coercers. Elspeth has only mindspoken with beastspeakers,
coercers and farseekers in the entire series (as well as Rushton). This latter
point seems less likely, though. - When sending out a probe, a farseeker is able to pick up the individual
thoughts of people, however, the further away the probe is sent, the less
likely a farseeker is to receive them.
- Awkwardness wastes energy when farseeking.
- With this comes the ability to locate minds over distances, however, this is
more difficult if the person being scryed for lacks coercive or farseeking
abilities. It’s also more difficult to farsense a person who’s never been
farsensed before, particularly if that person is unTalented.
- It is possible to send out probes that are attuned to a specific
person’s mind signature, however, if that person is asleep, their mind
signature changes considerably. A sleeping mind is so different to a waking
mind that it’d be practically invisible to a probe that is attuned
specifically to the mind when it’s awake (at least, this is the case with
Maruman).
- Drugs can block a person’s mind from a farseeker.
- The above point doesn’t necessarily apply to another farseeker, or if the mind
being searched for is well known to the farseeker. The latter case is more
likely. Elspeth says that if Matthew had been drugged to fall asleep, the
drugs still wouldn’t have prevented her from sensing him, though they would’ve
blocked communication. This applies only to normal drugs; the drug from Sador
(spiceweed?) that makes people suggestible and docile warps mind patterns.
- Elspeth speculates that Sadorian spiceweed produces a certain sensitivity to
mental intrusion.
- Farseekers cannot speak mind-to-mind as well as out loud at the same time.
- They can farseek above ground, but not below it.
- Focusing on flames or water always helps to steady a farseeking probe.
- Farseekers generally don’t have the ability to deep probe, but Elspeth does
admit that the Misfits don’t know nearly as much about their minds as they
like, and that their powers are still developing. In TKP, she mentions that
some farseekers can deep probe, so this could mean that farseekers may one day
in the future be able to deep probe. She could also be referring to farseekers
with secondary or tertiary abilities. However (yet again), she and Ceirwan
speculate that Matthew is developing Deep probe ability in TF.
- They can also create farseeking nets to warn them of movement if they’re busy
with something else (e.g. In Ashling, when Elspeth is busy farseeking Matthew,
she creates a net that warns her if somebody is approaching her while she’s
occupied).
- If a farseeker or a coercer’s mind is linked
to somebody else’s, and that person is killed, the farseeker/coercer will also
die.
- It seems it’s also possible for a farseeker to see material objects while
farseeking.
But then in
TKP, it says that Elspeth farsends something to the other guild masters. Does
she relay the message through a person who can farseek/coerce, or does she just
plonk the message into their minds?
The
Coercers Guild:
Guildmaster: Gevan
Guilden:
There seems to be some confusion here. In “The Farseekers”, Elspeth names Domick
as coercer ward and Miryum as Guilden. What remains consistent throughout the
series is that Miryum is coercer guilden, while Domick’s station is mentioned
only twice; in TF as mentioned above, and in the character index in TKP. Be that
as may be, whatever station Domick he held, he resigned from that after the
events in “Ashling”, his reason being that he could not accept Obernewtyn’s new
pacifistic ways.
Ward/s:
Rhianon - unofficially raised to ward-ship in TKP.
Function:
The function of the coercer guild is to defend Obernewtyn. They are the fighters
and the defenders of Obernewtyn and are continually honing their skills and
preparing for battle - should it ever come to that. However, this changes when
Obernewtyn develops pacifistic views after the Battlegames, and the objective of
the coercer guild changes to fit this. As of TKP, the coercers have become magi
(singular is “mage”) and developed routines and plays (which have been greeted
with great applause) that subtly heighten peoples awareness of being different,
of fear, and the like. They travel around the country dressed as halfbreed
gypsies to accomplish this and are led by Gevan. This is also seen as a good way
to gain intelligence.
Misc.
Notes: The Coercer
guild holds a Coercer Talent contest. It’s been found that because of it,
individual skills have been honed and strengthened, that mindmelds have
increased in coordination and that the stress of competition can sometimes
reveal unsuspected secondary and even tertiary abilities [“Ashling”, Chapter 33,
page 382].
The guild is
constantly at logger heads with the futureteller and healing guilds; the latter
saying that the coercers are too aggressive. When the coercer guild suggested a
Talent competition, the healers and futuretellers were violently opposed, the
latter saying that “it would produce anti-social and aggressive tendencies in an
already aggressive guild.”
This has
possibly changed by TKP; less opposition between the three guilds, though Roland
is admittedly very miffed by the coercer-knights saying they present a danger to
Obernewtyn by making themselves too obvious.
The
Coercer-Knights:
Headed by:
Miryum. Linnet is considered to be her second.
Function:
The coercer-knights ride out into the land performing good deeds and preaching
to anybody who will listen.
Misc.
Notes: The
coercer-knights are recognizable by the black scarves worn around their necks;
these double as face masks. After the events of the Battlegames, Miryum,
inspired by a Beforetime book on Knights created her own code basing it on
chivalry. Before long, coercers who were unhappy with Obernewtyn’s new
pacifistic view joined up with Miryum and became coercer-knights. The
coercer-knights appear to be pulling away from the coercer guild’s ideals and
Gevan worries that the guild may be split apart by this. However, Elspeth then
wonders if maybe the Knights could still remain a part of the coercers, yet have
its own charter instead of splitting off entirely into a new guild.
The
Abilities
Coercing is
an aggressive Talent that manipulates and controls minds by deep probing into
the subconscious level of the mind. Deep probing is an ability that coercers,
futuretellers and healers all share, the difference being that in this case, the
deep probe is shaped to control minds.
The finer
points
- Can read minds, erase minds, manipulate thoughts, etc.
- Coercers can tell when a mind has tampered with, unless the tampering was done
with exquisite care.
- An aggressive ability; if not trained, coercing can hurt people.
- Coercers have the ability to fudge around with nerves, by tweaking them. (e.g.
in TF, Elspeth pinches a nerve of a ship captain and makes him vomit)
- Can impose “a rough nerve control” on somebody’s will. Elspeth says that it’ll
fade quickly though. There are two reasons to why it lasts only so long: a)
that it’s not done subtly enough, and because it’s “alien” to the mind, the
mind rejects it, or b) the one time in Ashling that Elspeth did it, she did it
too quickly and too roughly, so that it didn’t last.
- They can block the Talent of a person so that it’s as if it never existed
(i.e. crippling). This is usually done in the case that a Talented Misfit is
incredibly disgusted by their ability, resents being a Misfit and wishes to be
normal.
- Coercers are easily disturbed by things that effect their own perceptions and
balance (e.g. Sea sickness, heights, etc). Elspeth says that Roland thinks it
has something to do with how coercing works, as well as the way their deep
probe is shaped. Not an unreasonable assumption, and either way, it’s a nice
joke for the people who alter other people’s perceptions. It could also be a
control factor; “a strong feeling of ‘this
isn't how it's meant to be, the ground is meant to stay still’”**.
The coercers mind could be so used to controlling things, that when it
something because out of control, the mind unconsciously dithers about and
tries to rectify the situation, and then the coercer gets sick. The stronger
the coercer (i.e. the more the coercer is able to control), the more violently
the mind reacts, the more sicker the coercer gets.
- Can create coercive cloaks which work by heightening and enhancing disinterest
and inattention. The more conspicuous a person acts, the more energy is
required to make it work. However, if lost and there are people staring, there
isn’t a way to reinstitute it.
- Can lock their muscles in place (what does this do?)
- They can deflect other probes. (e.g. When Domick is about to wipe Jik’s mind,
Elspeth stops him. TF, page 44).
- Coercers can mindspeak with farseekers, but only because they have the ability
to deep probe. Their mind probes often seem very harsh, mental voices too
strong, and Elspeth often comments on this. It’s unclear if coercers can
mindspeak with anyone other than a coercer; this doesn’t seem to be the case,
as coercers are to do with manipulating, a subtle art.
- A
mind shield won’t stop a coercer from forcing their way in. There just isn’t
much of a point.
- It seems that a coercer can draw on another to increase their range. (TKP,
page 509) It’s not clear how far a range a coercer has, but they do have to be
close enough to their target to coerce them.
- Gevan contacts Elspeth mentally in TKP just before the moonfair starts. At
first, there might be something wrong with this. However, Gevan can deep
probe, which means that Elspeth would be able to speak mind to mind with him.
The distance for however far Gevan’s probe must be sent is not mentioned, so
the fact is, Elspeth could be within range for him to send her a message like
so. Given that Gevan is as strong a coercer as Elspeth, what’s to say that the
more power a coercer has, the further away he can coerce?
- Coercing somebody takes more strength than Beastspeaking/farseeking.
- Coercers all appear to have a very, very slight variation of telekinesis.
(e.g. When Elspeth snaps the rope that holds Faraf’s burden [“Ashling”, page
55], when coercers make sure that knives don’t slice off any noses or ears in
the moonfair [TKP, page 305].) Like deep probing, this could be an ability
shared by more than one Talent.
- Elspeth, when she was younger, played hide and seek as a child. When Jes was
“it”, she was always able to manipulate him by making his mind look anywhere
by directly at her. However, her brother had a block, so either this is a
discrepancy on Ms. Carmody’s part, or there’s no need to be within a mind when
doing that. This type of manipulating is done within the semi-subconscious
mind. However, in “The Farseekers” when Elspeth saves Kella and Pavo, Elspeth
says that she “meshes” with the Priest’s mind. “To mesh” - that is, to
entangle, or to interlock, or is a network, so perhaps Elspeth’s mind
surrounds Jes’s, and nudges it in direction, or… something else. Elspeth calls
this a child’s trick. Alyce
suggested, that this could like what Maruman does with Elspeth when he wraps
his mind around Elspeth’s so that you hardly realize that it’s there, and that
Elspeth comments that her mind has all but accepted Maruman’s as part of her
own.** Another example that can be brought in would be when Daffyd is trying to
get into Ayle’s mind in “Ashling”.
- If a farseeker or a coercer’s mind is linked
to somebody else’s, and that person is killed, the farseeker/coercer will also
die.
- Talent can be used to enhance hearing. Elspeth does this in TKP. This is
probably a trick of coercing, as coercing is capable of fudging
around with the body, though not to the extent of healers. (another trick
being when she locks her muscles using coercion in Ashling)
Coercive
Blocks
“We had all set
up coercive blocks that would erase our memories in an emergency. These were
Obernewtyn’s safeguard in case one of us was caught and tortured. Only Jik had
not been able to be blocked, being too untrained.”
The Farseekers, page 54
Obviously, to
set up a block that would erase memories would require a coercer. How they are
activated on the other hand, is something different. Given the fact that
all the Misfits at Obernewtyn all seem to have a larger awareness of their minds
(given that even teknoguilders can create mind shields), it’s not unreasonable
to think that these blocks can be set into motion by their own minds. Perhaps
the mind has just been coerced to automatically erase its own memories should a
person be tortured. However, Pavo is tortured in “The Farseekers”, yet his block
has not been tripped, which would suggest that only when the person is
about to break and start giving information would the block be activated. That
Jik is not blocked because he is too untrained might add credence to this; his
mind, being too untrained, would be unable to set off the block so it’d have to
be done manually by Domick or Elspeth.
On how
Coercing works
The ability
to coercer appears to be a straight forward talent, and it’s true, the basic
fact is that coercers manipulate others by descending into the unconscious mind.
This however, seems to be contracted several times, for example, the time in
“Ashling” (Chapter 13, page 140) when Elspeth considers coercing the gypsy who
has been following her (i.e. Swallow) but then dismissing it, because “his
natural shield would prevent me coercing him except at a subconscious level and
there would be no gain in that.” This obviously means that coercing can be
done at both levels, but with different effects.
There is the
implication that the most effective and subtle coercions are done via the
subconscious. If the conscious level is the “here and now” section, while the
subconscious level is for thoughts, desires, etc, it might explain a few things.
For example, it would explain why going into the subconscious level for
information would be useless to farseekers, hence their not being able to deep
probe. Perhaps coercing is done from the subconscious level, where actions and
thoughts are only half-formed notions, ones that haven’t risen up to the
conscious level of the mind and occurred to the thinker.
This theory
is instantly put paid by the fact that coercers cannot coerce people with
natural mind shields (NMS). However, if one considers the fact that the NMS of a
person dissolves at the subconscious level, then one can assume that the reason
why coercers can’t coerce people with NMS is because the mind shield prevents
the alien thought from passing through it and up into the conscious level.
Returning to the point where Elspeth says she cannot coerce the gypsy except at
the subconscious level and that there’d be no gain in doing that, perhaps in
this case, Elspeth meant that it’d be useless because the mind shield would
prevent the coercion from taking effect by not allowing the coerced thought to
pass through. However (yet again), perhaps what Elspeth needs to do is to coerce
the gypsy from the conscious level of the mind, which merely means that a lot
more factors have to do with a successful coercing than what people seem to be
assuming. If this is the case, the question that must be asked is what good will
coercing a person with a NMS from the subconscious do?
The
building blocks of a successful coercion:
On
suggestions:
The reason
Elspeth is so successful in getting around Sutrium in “Ashling” is her male
gypsy disguise. She then reinforces this with a general coercive cloak.
“I began to back
away, weaving a general coercive net, but the burly stallholder lumbered from
behind his stand with unexpected speed and pushed me hard, sending me stumbling
back against Gahltha’s warm flank. Anger filled me, hot and unreasoning as fire.
I choked it back,
realizing too late that I had let my coercive cloak fall again. Since it worked
by heightening and enhancing disinterest and inattention, there was no way I
could reinstitute it with so many people goggling at me. Especially not with
energy so depleted. I must slip away and regain my precious anonymity.”
Ashling, page 176
The cloak
heightens inattention and disinterest. This is a suggestion; the cloak suggests
to the subconscious mind that hey, this person here isn’t really worth paying
attention to because he’s a gypsy. So, when people see Elspeth, they see her in
male clothes, they see the gypsy tan, so therefore Elspeth must be a male
halfbreed gypsy. Because of that deduction, people look no further. The coercive
cloak would build on this gently suggesting to the mind that what they think
they’ve just seen is true, and that because it’s true, there’s no need to look
any further. This is done subtly as a gentle confirmation**, and it’s also why
remaining anonymous is so important. Had Elspeth not bothered with the gypsy
disguise, she would have to expend more energy in maintaining the illusion that
she was indeed a male gypsy halfbreed.
… So if
Elspeth can trick all of Sutrium using a GCC, what about the people with the
mind shield?
Damn good question. And Ashling has just confirmed it. There’s always a risk that this will not work, but only if their attention is on her while she’s setting it in place (quote from Ashling, page 98). As it is, it works so well because a group of people function together as one mind.
“Unnerved, I
shaped a general coercive probe suggesting that I was defective. Given the
general prejudice against gypsies, it was not difficult to plant a negative
thought and, as the idea took root, they relaxed.”
Ashling, page 101
Similarly,
Elspeth is able to encourage a group of people that she is a defective gypsy by
create a general coercive probe that suggests this. People do not like gypsies,
and because they do not like gypsies, it is easy to accept something negative
about a gypsy.
It’d be about
right for a general coercive cloak to be done from the subconscious level; that
is, the people unconsciously accept this suggestion.
On
memories:
Erasing a
memory from the subconscious mind would probably be easier, since it’s in the
subconscious, and not thought of often. Factors such as how old the memory is
and how strongly the memory affected the person would come into it. If a person
is erasing a memory from the conscious mind, that’s when the coercer must go
into the subconscious to look for a replacement memory that will explain the
forgetfulness of the person. The point is that they don’t appear to have the
ability to create an entirely new memory, OR if they do, it requires far too
much planning and detail (the latter seems to be the case, something that will
be continued on further down this section). Rather, they rifle through the
subconscious looking for another memory and use that as a substitute. For
example, in Chapter 20 of “Ashling”, when Elspeth sends away Bollange, she does
so by first checking his memory for something “suitable”, then erasing the
reason he came out so that he forgets, then replacing the erased memory with the
substitute (in this case, that he was out drinking) and establishing that as the
reason as to why he came out in the first place. She then authenticates it by
giving it some physical evidence - i.e. she pinches a nerve, giving him a
headache, to add credence to the “fact” that he had been out drinking.
“Watching us go,
the plump seaman gave Maruman, who was draped around my neck, a long look of
bewildered wistfulness that spoke of the strength of his attachment to his
‘mascot’.
I had coerced all
memory of their brief association from his mind, and from the crew’s, but
clearly the impression had been deep and some residue remained, at least in
Powyrs.”
Ashling, Chapter 38, page 450
That being
said, there’s always a possibility that some sort of residue of the memory will
remain. When Elspeth coerces the memory of the existence of Maruman from the
minds of Powrys and his crew (Ashling, page 450), as shown in the above
reference, some deep impression has remained. This would suggest that if the
subject has a strong attachment to the memory, some impression will remain no
matter what the coercer does.
On
physical illusions:
The idea that
coercers cannot create an entirely new memory seems to be disproved in TKP, in
the section when Miryum and her people coerce the soldierguards to believe that
Henry Druid has been caught.
“… Only then had
they carefully constructed, within the minds of key figures within the camp, the
illusion that a small band of soldierguards had taken Henry Druid prisoner in a
brilliant coup. …
…
It was a meshing
of fact and gossip and rumors sent in motion by Malik’s people, and pure coerced
illusion, and played hard upon the ambition of the head soldierguard to become a
Councilman.
…
The main problem
was convincing the soldierguards that they had Henry Druid in a cell within the
camp. Maintaining this illusion was the tricky part, for it was the one thing
which relied on physical evidence. The capture and all else could be built of
implanted memories, but Miryum had had to create a physical illusion of Henry
Druid in the minds of anyone who looked into the cell where he was supposedly
being held.”
The Keeping Place, page 530
Fact, rumors
and gossip are already there, all that needs to be done is to link them up
altogether. However, the final paragraph seems to shoot down this theory, with
the words “implanted memories.” It could be interpreted that the implanted
memories could very easily have been constructed using the fact, rumors and
gossip mentioned. If not, then it could be supposed that implanting entirely new
memories requires more energy, more planning, needs to be done very subtly and
carefully, and is overall just a pain in the bum.
Creating a
physical illusion would be far more draining than just replacing a memory (i.e.
Elspeth and Bollange) and would require constant monitoring. Unlike something
like the general coercive cloak that Elspeth is so fond of using, an outright
physical illusion doubtless would have to be done via the conscious mind; it is
not subtle, it is there. Rumors and fact will bolster the illusion; the
soldierguards “know” that Henry Druid is there, therefore, since the knowledge
is already there, when Miryum and the others coerce them, they will see him and
accept that illusion as “fact”. If there are only rumors and facts and no
constant monitoring of their minds, than the rumors stay mere rumors.
On
tampering minds in general:
For all the
times somebody is coerced in the series, there is always something to support
the mind manipulation; there is not out and out controlling because that
requires too much effort and is a constant drain on the energies. There is
always something to link and build on. In the case of the soldierguards in TKP,
that “something” is the rumors/facts/gossip that Malik’s people spread about
Henry Druid.
When Elspeth
coerces Rosamunde in “Obernewtyn”, what she really does is this:
“Carefully I
directed my ability to manipulate thoughts into her turmoiled mind, seeking to
create the chains of thought and action I needed, joining them carefully onto
her own half-formed notions. I had not used my coercing ability so directly
before and, I was curious to see how well the thoughts and decisions I had
grafted hastily would hold.”
Obernewtyn, Chapter 5, Page 37
Rosamunde
already had some “half-formed notions”, possibly something that she had not yet
started consciously considering; all Elspeth needed to do was to link it up to
some concrete actions, and let it rise, rise, rise into her consciousness.
Another
example is when Domick coerces Kella to asleep - he says that she’s already
tired in spirit and in body. Possibly the only other way to mentally impose
sleep in somebody is through a sleep seal.
Let’s have a
hypothetical situation where Person A loved capsicum. If a coercer wanted to
coerce Person A into eating capsicum for breakfast, lunch and dinner for two
whole weeks, it wouldn’t be so difficult because all the coercer would have to
do would be to bring out the memory of Person A enjoying capsicum. Coercing
Person A to eat tomatoes for two weeks, breakfast lunch and dinner would be
difficult if tomatoes were his most disliked food EVER. In fact, Person A and
their friends would find it very strange if Person A were compelled to eat
tomatoes in such a fashion if they hated them with such a passion.
On forcing
somebody to do something else mid-action, and why it may not work so
successfully:
Forcing
somebody into doing something mid-action (e.g. When Elspeth imposes a “rough
nerve control” on the Soldierguard Captain in “Ashling”, when Miryum forces the
rebels to dance during the Battlegames in “Ashling”, when Elspeth forces Grufyyd
not to say anything about the magi wagons to Brydda in TKP) seems as though it
must be done from the conscious level of the mind. The reason is that since it’s
done in the “here and now” section of the mind, an action is already in motion
and the person is AWARE that they want to do said action. The former action
(Rebels hassling the bear towards the misfits) has been forcefully taken over by
the new action (rebels being made to dance). The rebels don’t want to dance;
they want to keep hassling the bear towards the misfits, so if strict mental
control is not maintained on their minds, the commands used are more shaky, and
therefore more likely to fall apart.
To
conclude:
- With coercions, subtle is best. Suggestions!
- There should be something there to work with - usually found in the
subconscious, and it can be rumors, facts, gossip, a mere scrap of knowledge
from long ago - that will allow the coercer to link and join and make the
coercion seem a natural logical conclusion that the person came to, rather
than mind manipulation.
- Physical illusions should be bolstered with rumor/fact/gossip. (e.g. saying
that Obernewtyn was ravaged by a firestorm [TF], that Henry Druid had been
captured [TKP])
Quoted
funaga a few times in coercing section (marked with **).