Master Chief Petty Officer John-117, commonly called the Master Chief and John alternatively, is a
fictional character and the main
protagonist of the
Halo universe, created by
Bungie Studios, and is a
player character in the trilogy of science fiction
first-person shooter video games Halo: Combat Evolved,
Halo 2, and
Halo 3. Outside of video games, the Master Chief appears in the novels
Halo: The Fall of Reach,
Halo: The Flood,
Halo: First Strike, and
Halo: Uprising, and has cameos in
Halo: Ghosts of Onyx and the
Halo Graphic Novel. He is voiced by Chicago
disc jockey Steve Downes in the video games in which he appears.
The Master Chief is one of the most visible symbols of the Halo series and the video game universe. Originally designed by Marcus Lehto, Rob McLees, and Shi Kai Wang, the character is a towering and faceless
cybernetically enhanced supersoldier; he is never seen without his armor or helmet. The character has been called an icon, a relative newcomer among more established franchise characters, such as
Mario,
Sonic the Hedgehog, and
Lara Croft.
[1] Electronic Gaming Monthly named the Master Chief as the eighth greatest video game
Personality
Steve Downes said that his voice acting was based entirely on Bungie's written character description provided, which specified a character similar to
Clint Eastwood and of few words. In a
podcast interview, the actor noted that, during the recording, he was given a fair amount of creative leeway to develop the Chief's personality.
[5] In the games, the Master Chief never speaks during player-controlled gameplay, making him an almost silent protagonist. Even during cutscenes, the character generally speaks sparingly. Bungie Studios' Frank O'Connor has described the Chief as "so quiet and so invisible, literally, that the player gets to pretend they're the Chief. The player gets to inhabit those shoes [and] apply their own personality."
[8] Bungie concept artist Eddie Smith described the Master Chief as "pretty much the consummate professional. He does his job, walks off, doesn't even get the girl, he's that cool he doesn't need her."
[9] Although the Master Chief is usually depicted as calm, quiet, and wryly cynical, some reviewers stated that Eric Nylund's portrayal of the character in Halo: The Fall of Reach deviates significantly from the treatment found in the games and other media.
[10][11] Entirely encased in heavy armor and standing seven feet tall, the Chief inspires awe and terror in friends and foes alike.
[12] Despite his cold exterior, Master Chief cares about his fellow soldiers, especially the Spartan-IIs with whom he has trained.
[12] At one point, the Master Chief risks injury in a massive explosion to save a fellow Spartan,
[13] and withholds some combat information on the threat of the
Flood, an alien parasite, after realizing that the full disclosure of the combat data would mean the death of
Sergeant Avery Johnson.
[13] During his training, the Master Chief is taught by
Chief Petty Officer Franklin Mendez to sacrifice lives only when necessary and to understand the difference between "wasting lives and spending lives."
[14] While in the Chi Ceti system, one of the Master Chief's fellow Spartans and best friend, Samuel-034, suffers an irreparable breach in his armor.
[14] Sam stays behind to detonate explosives, while the Master Chief and Kelly evacuate the ship. Although the Chief would have preferred to die with his friend, he tells himself that he needs to "live and fight another day".
[14] In Halo: First Strike,
Dr. Catherine Halsey tries to teach him to save every single life possible.
[14] Despite the Master Chief's excellent combat record, many in the
United Nations Space Command (UNSC), the military unit to which he belongs, distrust him.
Antonio Silva, an
Orbital Drop Shock Trooper, exemplifies this attitude,
[13] and considers the Master Chief the freak product of an experiment that should never be repeated. Although the Chief resents Silva's dishonor to his fallen comrades' memory, he is also loyal to the chain of command, and remains quiet.
[12] Despite these explorations of the character's personality, O'Connor said in an interview that revealing the face of the Chief is not as important as revealing the events going on around the character.
[8] Outward appearance
In the video games, the Master Chief is never seen without his armor. In the final cutscene of Halo: Combat Evolved, the Chief removes his helmet, but camera movement hides his face. The first cutscene in Halo 2 similarly pans up the Chief's body to his head just as he puts on his helmet. Bungie did this to help the player bond with the Chief.
[15] The only physical description of the Master Chief comes from the novels. During a briefing scene in Halo: The Flood, the Chief is described as tall with short hair, serious eyes, and strong features. His skin is "too white", a consequence of spending most of his time in his armor.
[12] The Master Chief stands about seven feet (2.13 m) tall and weighs 1,000 pounds (450 kg) in armor;
[16] without it, he stands six feet, seven inches (2 m) tall and weighs 287 pounds (130 kg).
[14]