Many of you who have roleplayed with me currently or in the past know that I'm more than a little anal about combat rules. While I don't particularly favor overly-complex systems, I don't like this 'just give the guy something sharp and roll DEX + SharpStuff' either. However, I can understand why simplicity is important. If someone can't, I now can simply linke them to
this awesome essay.
I mean, not counting the absurd amount of variables when it comes to different weapons, you'd end up having to have penalties/maneuvers for each type of strike, or maybe different sub-skill sets for thrusting, parrying, slicing, cleaving...
... fucking insane. That article rocks my socks off.
(Keep your insinuations as to the phallic-nature of my interest humorous, or to yourself, thank you).