Hi! Everyone else is doing these, I really might as well.
Warning: a couple of gifs inside may cause vertigo.
Mirror's Edge Catalyst is a 2016 adventure game based on 2008's Mirror's Edge. It's a longer, angstier and more unnecessarily open-world than the original, and it is a reboot and not a prequel for various dramatic plot reasons.
The game takes place in Glass, a futuristic city where citizens are called "employs" and a powerful group of corporations called the Conglomerate rules as an oligarchy. Surveillance is serious, so strictly enforced that people have taken to using black-market couriers to get data from person to person when they need to keep their information off the grid. Those couriers are called Runners.
Life as a Runner is basically this: live in a big cabal with all your friends, stay off "the Grid(link)" which is a real technological term in this game and not just a general metonymy for technology, and make money (which is called "scrip"). If you're lucky, every once in a while you'll get cornered by a rich person who wants you to deliver a package, and if you're really lucky, you'll avoid K-Sec (short for Kruger-Security - Gabriel Kruger is a powerful figure in the Conglomerate ruling class and his company employs the privatized security force that acts as Glass' police).
The other part of being a Runner is doing death-defying stunts running from rooftop to rooftop and sliding through subway tunnels. It's a fun job.
This gif is maddening to me because it looks like she's not gonna make it.
So on to Faith, right? She's our heroine, an orphan who was born and raised in Glass. When she was a child, she and her sister saw their parents murdered by K-Sec henchmen; as they ran out of their family home to escape before the K-Sec guys could find them, Faith's sister, Cat, was badly injured and Faith had to leave her behind.
She was found by a man named Noah Kekai, and Noah raised her, gave her a place to live, and eventually let Faith join the Runner cabal that he ran.
As it turned out, Faith had a knack for it. She's fast, strong and limber, and she looks great in the black leather vest and stretchy white pants she wears while doing it. As a teenager, she gains a reputation for herself as one of Glass' top runners. Unfortunately, things are only going well for her until she makes a big mistake that gets her caught.
The gist of it is this: Dogen, a crime boss with a heart of gold with a heart of murder who has taken an interest in Faith, has a connection to Faith's mother that Faith envies: he has a framed drawing Faith's mother drew before she died. It's beautiful, and Faith wants it. Dogen makes Faith a bargain: if she does one run for him and steals a vaccine he wants, she can have the drawing.
The problem is that the vaccine Dogen wants her to get was already stolen by another runner - a friend and rival of Faith's named Celeste.
Faith wants the drawing so bad she's willing to break the Runner code and steal from Cel, but K-Sec finds them in the middle of the dispute. Faith feels guilty by this point and lets Celeste escape, allowing K-Sec to bring her in as the sole culprit.
That's when Dogen, our benevolent crime lord, steps in to mitigate Faith's sentence. In canon, he bargains down for her to spend a year in juvie. But here in our Fandom High world, Faith is getting an even more generous sentence: a year at "reform" school. (It's possible the courts aren't quite certain of what, exactly, Fandom is all about.)
This means that Faith owes Dogen a lot of scrip, but she's coming to a place where her skills as a Runner are not exactly in demand. She hates being in debt to him and he won't let her forget what she owes.
And a year from now she'll go through the rest of canon but for now she's here!
Faith is 17, reckless, and likes to run.
She likes to joke around with people and have a good time, but she can also be a very solitary person. You kind of have to be okay with silence to survive as a Runner, when most of your time will be spent dashing around on a route with no time for conversation that would only slow you down, so yeah, she likes her alone time.
She's often moody and sometimes outright angry, and her recurring nightmares about the deaths of her parents and sister don't help with that. Not that she'll share that with many people. She prefers to keep topics of discussion airy and funny, and if she really likes you, she's more likely to ask questions about you.
To speak a bit about what she's good at, Faith is sharp and perceptive and has a knack for solving puzzles. Spotting a wooden panel she can vault over or a pipe she can climb comes so naturally to her that she's barely aware of the logical leaps she's making; her body reacts before her brain can.
If you're curious, her username is based on the fact that literally sees in Runner Vision - things she can use show up red in her vision, just like in this gif.
Most of her physical skills are of the parkour/freerunning variety which is what the game is mainly based on. She's basically fearless when it comes to any sort of physical danger. She's equally comfortable at the top of a hundred-story building as she is in a tight, cramped vent under the subway tunnels. She'll leap off a building onto a zip line without taking even a second to check that she has her footing right. She trusts her body's instincts and knows better than to second-guess herself and invite even more danger by hesitating.
She's very independent and could get by on the streets on her own, but she would be incredibly lonely. Despite her survival skills, at the end of the day it's relationships with other people that keep her alert and focused enough to run.
What she's not so good at: Being sneaky (she's not very discreet). Also, fighting with weapons (she hates them, anyway. Firing a gun once when she was seven put her off firearms forever - she refuses to touch them in the game). She's wary of any and all gun users, sorry to say.
She can be very stubborn about her convictions but is usually open-minded enough to see reason in time, even if hours after she's walked away from the conversation and finally sees the other person's point of view. She has a tendency to let her emotions get in the way of her decision-making. When she wants something, she won't give it up for anything, no matter how dangerous her plan is to get it.
Physically, Faith is tall and rail-thin, with long arms and legs and a relatively flat chest. She is of mixed Asian and white descent and she has straight black hair that is chin-length on the sides and shaved shorter in the back. Although her bangs partially cover her face, by far the most noticeable aspect of her appearance is the
dark tattoo over her right eye which she got to commemorate her first official run. Her iconic outfit in the game consists of snug white capri pants, a black tank top and black half-length vest, red running sneakers, and black and a red cross-body bag and fingerless glove. Faith will be seen around Fandom in similar but different clothes too, but the sneakers and glove will always be present.
One last thing. If your character does need anything done that might fall under the description of things a Runner could handle, like delivering something to someone anonymously or evading the squirrels for any reason, she will always say yes (though she might charge you). She is not going to like this daily radio business at all and will try to make a name for herself as someone who can get things done without the squirrel paparazzi watching. Talk to me if you have any ideas for something she can help with and we'll make something work.
Oh, and I'm sorry my icons are so weirdly saturated and contrast-heavy. Only one person has made icons of this game so far and I am hopeless at Photoshop so this is what we get. I did spend a few hours looking for a faceclaim who had the proper haircut and eventually settled on someone named Amber Liu, who is adorable, but does not make enough sulky faces to really be as Faith-y as I would want her to be. So I apologize that you don't have enough cute faces to look at. I'm not perfect.