When I saw this pic, I thought the 'hit & make' (8/2,6/2) seemed obvious, I was puzzled as to why I'd thought it complex enough to pause for a photo.
There is an alternative way to play this - less obvious, but worthy of consideration.
If we hit on the 2-point now, we accomplish a lot, but let's face it - red won't have much trouble escaping past that. Consider too, that we are in a very inflexible position, with no builders ready to take pot-shots at that lone red chequer as he tries to run.
The alternative is: Instead of making the 2-point, we try to diversify our position, bringing one or two builders down from our 13-point [the 'mid point']. There are 4 or 5 decent plays which follow this philosophy. The best of them is to drop two guys down from the mid-point (13/9,13/7), and hope for red to roll either small numbers or any combination of 4s and 6s.
The beauty of this play is that if we get lucky straight away we'll have the potential to close out the board. If things go badly for us, we've got some semblance of a back game to fall back on. As you might guess, we'd drastically increase the chances of losing a gammon; but look at the match score and the cube... gammons are of no consequence.
After all that, I applied occam's razor on the day, and chose the obvious play. Here are the sim results, which show that I was correct, but not by much. Note the big increase in column 'L g', showing that we'd risk Losing a gammon 37.6% of the time instead of 26.6% of the time.