I am hosting an unrated tournament on November 1st in Chicago (
CUSS WORDS!) and have been working with Dave Turissini on a class system that would reflect a player's performance relative to their expectation for any given game. The system uses all of the score data available since the new dictionary and calculates an expected win value relative to
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David Boys did a handicapping tourney in Montreal, and he figured that each +100 rating points pretty much translated to +10 Scrabble points, and handicapped players accordingly, starting the expected loser with enough of a head start that everyone would be as close as possible to a 50/50 chance of winning. That was with the original TWL pre-QI and ZA lexicon. I'm curious to see points/ratings ratios now. Thanks for posting. I'll check them out in a second.
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10 score points per every 100 rating points isn't very accurate (it should be more than 10 points) once the rating difference is greater than 100. I also don't like the idea of changing the winner based on score handicaps. In this system the score ranges from 0-100 as opposed to awarding either 0 or 100 points. So you're able to record more information from each game and get a more accurate assessment of everyone's performance.
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