info post || theposthumans

May 08, 2011 17:49

Name: Vriska Serket
Age: Six solar sweeps (13 years old)
Canon: Homestuck
Staying in: Seattle @ The Arthur, Room 101

History: http://mspaintadventures.wikia.com/wiki/Vriska_Serket
I'll be taking her from after this conversation, just before her fight with Tavros.

Personality:

Ask anyone what they think of Vriska, and the words “crazy bitch” are more than likely to come up. At first glance she comes across as a remorseless, reckless, manipulative double-crosser who gleefully hurts others for fun. And in truth, her actions don’t do much to disprove that. She’s a schemer, and while she hates other people meddling in her affairs she takes great delight in meddling with theirs. The more plans she's got going on at once, the better. Vriska is constantly making and breaking deals, dropping people (or doing worse to them) as soon as they bore her, which happens more often than not. Cheating and aiming below the belt are her go-to tactics, and she’s terribly impatient. It’s her way or the highway, and her way had better happen now. She loves games of high stakes and chance, which is why extreme roleplaying is one of her favorite pastimes. The game carries high risks but provides great rewards, and she takes great joy in power-leveling and hoarding massive amounts of treasure. She doesn’t actually use any of it, but that’s not the important thing. No, the only thing that matters to her is having more of it than anyone else. If there’s a way to surpass someone at something, no matter how trivial, then you can bet she’ll try to do it.

While she is exceedingly arrogant, Vriska is also rather temperamental, lapsing into bouts of insecurity at the flick of a switch. She plays up the drama in everything she does, and loves to be the center of attention. One-upping her is a surefire way to spark her jealousy, but then again, it’s very easy to make her jealous. Getting her to admit to it is an entirely different matter. A lot of Vriska’s misfortune is self-inflicted, though she’ll blame it all on her bad luck. Or on other people. Or anything as long as it isn’t her, really, even when the solution is as easy as cleaning up her room so she won’t step on so many pointy D4s.Vriska is driven by a constant desire to be The Best at absolutely everything. She has to have the most loot, gain the highest levels, and reach the top faster than anyone else. It doesn’t matter if you miss by an inch or a mile, because losing is losing, and winning is all there is. And when she does lose? Screw that, it wasn’t worth winning anyway. Her competitive spirit is only topped by her arrogance; Vriska simultaneously wishes to be the best, and believes she’s already there.

When Vriska is wronged, she lashes back with extremely disproportionate retribution. Her attacks are as personal as they are brutal, tailor-made to hurt the victim in the worst ways possible. Before she’s introduced, she’s already paralyzed, blinded, and killed three of her fellow trolls out of revenge -- and these are the people she actually likes to hang around. That’s not including the countless others she’s sent to their deaths by feeding them to her lusus (creatures that act as guardians to young trolls; Vriska’s is a giant, perpetually hungry spider). This whole cycle of revenge started when Vriska manipulated Tavros, a member of the opposing Flarp team, into jumping off of a cliff, all the while needling him with comments about how he’d always dreamed of flying like his hero. In response, his teammate summoned the spirits of the trolls Vriska killed and sent them to haunt her. Vriska lashes back by sending the girl’s closest friend to kill her and burn her home to the ground. It’s at this point that Terezi, Vriska’s partner in crime, steps in to stop her. The two of them were once known as the Scourge Sisters, dispensing justice and orchestrating the demise of the wicked -- at least, that was how it started. Terezi was in it for the justice. Vriska, on the other hand, became more and more indiscriminate about who she killed. Terezi instigates a cue ball explosion that costs Vriska an arm and an eye, and Vriska retaliates with an elaborate psychic maneuver. She manipulates Tavros into communing with Terezi’s lusus (who had been asleep for all of her life), and in turn he commands her lusus to send her out and stare at the searing Alternian sun until she was blinded. All this, even before she tended to her own wounds. Terezi hasn’t sought out revenge for this, even thanking Vriska for blinding her and granting her a whole new type of vision. But Vriska finds this hard to believe; she is overly paranoid and expects others to backstab her, even when the other party couldn’t care less.

But it’s not enough that she’s exacted her revenge; she torments the survivors of her actions, making jokes at their expense and constantly reminding them of what she’s done even when they try to avoid her. She seems to make a special point of harassing Tavros, insulting him, placing obstacles in his path that he physically can’t scale, and even demanding that apologize to her for being crippled. She doesn’t just push people over, she kicks them while they’re down and cackles while doing it. You can see why a great deal of the cast wants absolutely nothing to do with her.

It’s important to note that while Vriska’s actions would make her a monster by human standards, she’s a product of a radically different culture. Troll society is much more cutthroat: theirs is a world where the strong are perfectly justified in killing the weak, where a shocking number of offenses are punishable by death and any vulnerability is something to be despised. It’s been drilled into her head from a very young age that the weak deserve to die, and because she’s higher up in the caste system, this pressure to be merciless is even greater. By these standards, Vriska is only emulating her society’s ideal -- and why wouldn’t she, when she’s surrounded by examples of what will happen if she doesn’t? She’s played the part of executioner countless times before in her extreme roleplaying campaigns, and while the game itself is fun for her, the killing is out of necessity. Not only is there the societal pressure to rise above the weak, but she lives alone with ravenous spider that is constantly hungry for the flesh of young trolls, one that won’t hesitate to eat her if she doesn’t cater to it. And this is the creature that’s supposed to be taking care of her. As if it’s not enough that society is urging her to be this ruthless killer, her home life provides a daily reminder.

And in a world where the killer is expected to be perfectly okay with his actions, Vriska finds this to be a much easier way to cope with the trauma. After all, we learn through practice. If she emulates her fearless, prideful ancestors for long enough, then eventually she’ll start feeling that way too, and that’s miles better then actually having to face the guilt of it all. She’s a bully because she has to be, for her emotional well-being and for her very survival. But she isn’t the hard-hearted subjugator she strives to be: she’s only playing the part. In her desperation to live up to this ideal, Vriska drastically overcompensates. Trolls’ relationships are based the two main emotions: hate and pity. The pity acts as a stabilizing agent, and by balancing out the hate, it makes it all the more poignant when two trolls truly do loathe each other. But Vriska has completely blocked out the pity in her attempts to cope, focusing entirely on hatred. Not only does this neglect ruin her chances at red romance, but it effectively dooms her chances at black romance as well. It sounds counterintuitive - with an entire spectrum of romance dedicated to mutual loathing, a heaping helping of hate should be a good thing, right? Not always. Just as it’s entirely possible to have too much of a good thing, caliginous romance can suffer from too much hate. Without a counterpoint, without pity on the opposite end of the scale to balance things out, Vriska's hate isn't focused on any one person. Rather, it's a “pretender’s hate” that’s so constant that it’s burning her out emotionally, spread so thin it has been rendered meaningless. People often raise their voices to make a point, so if someone is constantly yelling, how will you know when they’re truly serious? You can't; instead you learn to tune it out, and they becomes nothing more than background noise. Vriska’s problem isn’t that she needs to try harder. It’s that she tries way too hard.

To her credit, Vriska has leveled out a bit since then. She’s still every bit as prone to lashing out, and so overbearing that her attempts at reconciliation seem downright intimidating-- but she’s trying to make amends. Except, well...you know the guy who thinks he can make up for running over the neighbor’s dog with a batch of freshly baked cookies? That’s Vriska, except her cookies are store-bought and she’s eaten a few on the way over. She’s terribly impatient and thinks a little effort on her part is enough to warrant complete forgiveness; coming from someone who’s so used to acting only out of self-interest and self-preservation, these small acts of kindness really do seem like a huge deal to her. This doesn’t stop her from lacing her apologies with backhanded insults, and her gifts only come after endless talk about how grateful the other person is going to be and how it’ll make everything better. It’s clear to us why someone would feel less than forgiving after such “apologies”, but in Vriska’s eyes she’s working so hard and doing everything right, which is why she honestly doesn’t understand why the others still want nothing to do with her. She goes to especially great lengths to win Tavros's favor, because she's decided that if she can't sustain a kismesis relationship with him, then she may as well shoot for a matespritship. Her solution? Take his love of Pupa Pan, the very thing she once used to mercilessly mock him, and lovingly set up a whole recreation of the tale. Surely that would get him to overlook the debilitating emotional and physical abuse she put him through! Tavros didn’t exactly have a say in the matter, since he was tricked into the whole debacle and flew straight into her web. And yet, even though they wore the costumes and she played the part perfectly and she even kissed him…he didn’t return her feelings. Her knee-jerk reaction is to manipulate, to get what she wants by force, and with her mind-control powers she tries to force him to reciprocate. Once again, Vriska didn’t stop to think that the problem might lie in her approach, not the other party, and even when trying to do good her first instinct is to rush things so they work in her favor. She truly does want to make things right again, but while her heart is in the right place her execution usually misses the mark. By about ten miles.

Strengths:

-Sylladex: Like the other characters in Homestuck, Vriska can store items in her sylladex, which is a card-based inventory system. Vriska uses an Eight Ball fetch modus, so anything she captchalogues in her sylladex is sealed in a magic eight ball. Smash ball, receive item. Easy.

-Doomsday devices: Being the apocalypse buff that she is, Vriska is well-versed in the art of building doomsday devices…that don’t work. At least, not like they’re supposed to. They can’t end the world, but they’re perfectly capable of exploding.

-Vision Eightfold: Vriska’s left eye has seven pupils, often referred to as seven separate eyes. This grants her the power of vision eightfold - focusing all eight of her eyes on a single point allows her to see through solid objects. It’s not really specified in canon how this affects her vision, but with the way her pupils are arranged, it appears to give her a greatly widened field of peripheral vision, giving her the ability to see around herself from all angles.

-Mind reading: Exactly what it says on the tin. Vriska’s got brain problems the ability to read minds, including the target’s hopes, motivations, and desires as well as their surface thoughts. People with psychic awareness can feel her searching through their thoughts, and those with especially strong powers can force her out.

-Manipulation: Even without her powers, Vriska is a skilled manipulator. She’s relentless, going straight for the person’s weaknesses and knowing just which buttons need to be pressed to get a favorable outcome. On top of that, she knows how to balance various schemes without keeping them from conflicting, even when the people involved are in close contact with each other. Factor in her special “talents”, and she gets even better at it. In addition to mind-reading, Vriska can issue commands directly into another’s mind and force them to do as she wants, from falling asleep to jumping from cliffs. The more impressionable a person is, the easier it is for her to command them. This power has no effect on particularly strong psychics, and on strong-willed people in general.

-Dicekind: Vriska’s strife specibus is Dicekind, which essentially means she uses dice to fight. Her weapon of choice is the Fluorite Octet, a set of enchanted D8s that unleash a wide range of unpredictable attacks based on the various number combinations produced. The higher the individual numbers rolled, the better the attacks; the lower the numbers, the more hilariously ineffective they are. Rolling a  full set of 8’s triggers a highly devastating (but unspecified) attack, but without the Octet this strife specibus is pretty useless. She’ll be able to throw dice and…that’s it.

-Thief of Light: After ascending to the God Tiers, Vriska’s bad luck turned around in a big way. By firing a white beam of light from her compound eye, Vriska can sap the luck from another person. Their luck turns sour, and her good luck increases. In canon, the effects of bad luck range from losing a coin flip to having the floor crumble away under a monster’s feet. It's important to note that Vriska's powers yield outcomes that she thinks are lucky, not necessarily ones that lucky for her. For example, most of us would assume that staying home and missing out on a fight with an unbeatable enemy is a Very Fortunate Thing, because getting stabbed isn't good for you. But in Vriska's case, a fight is exactly what she wants, and so in stealing Terezi's luck she ensured that she would get the outcome she wanted -- the one that was luckiest in her opinion.

-God Tier:  After ascending to the God Tier, Vriska gains the ability to sport a bright orange hoodie and fly on pretty butterfly wings. But it does other things, too! It grants her almost-but-not-complete immortality. Basically, she can still be harmed just like anyone else, but cannot be permanently killed unless the circumstances of her death are deemed “heroic” or “just”. The first is rather self-explanatory;  sacrificing oneself to defeat an enemy qualifies as a “heroic” death. If a God Tier character becomes corrupt themselves and is killed, their death is considered "just" and so it will stick.


Weaknesses:

-While her compound left eye grants her heightened vision, it’s also painfully sensitive to bright light. Manmade sources of light aren’t likely to cause a problem unless shone directly into her eye, in which case it would only temporarily hinder her sight. But exposure to a much brighter or hotter source, like a nearby explosion or staring at the sun for more than a few moments, will completely blind her in one (seven) eye(s), rendering her vision eightfold useless.

-Vriska is very hot-tempered, and responding with violence is often her knee-jerk reaction. While she prides herself on being a master manipulator, her short fuse and even shorter patience leave her wide open to manipulation herself.

-She. Hates. Ghosts. Expect her to be reduced to a ragesobbing mess (or just the regular kind of sobbing mess) if they ever show up.

ooc, app

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