501 Generally a 2-player or 2-team game. Each player starts with 501 points. Turns are taken, each player or team throwing three darts at a turn. The total score of the three darts is then subtracted from 501. the goal is to be the first player or team to reach a score of 0. Stipulation: The score has to be exactly 0, and the last dart must be a double. For example, you have 32 points left, you must hit a double 16 (D16) to win (or some combination thereof, such as 16, D8 or D15 D1, etc., etc.
Cricket A game in which the object is to "close" all of your numbers before your opponent. Closing simply means hitting a number three times. The numbers used for this game are 20, 19, 18, 17, 16, 15 and Bull. Players take turns each throwing three darts a turn, trying to close numbers. For example, if I start and hit 20, 20, 20, i've closed the 20 and can move to a different number.
There are no rules as to which number you must close first. There are also no rules (unless you're playing call Cricket) that say if you miss the 20 and hit the 18, you don't get points for it. So if I miss a number but hit another number, I get credit for one (or more) hits.
A double counts as two hits, and a triple counts as three hits. So, for example, if my first dart is T20, I've closed the 20s and no longer have to shoot them. I can also go over my allotted three hits. For example, if my three darts are 20, 20, D20, the number is closed.
There is a point system in the game. If I close a number before my opponent, I can "point" my opponent with more hits in that number. For example, if I start out and shoot 20, 20, D20 (four hits in the 20), I get 20 points (for my extra 20). If I hit T19, T19 (six 19s), I get 57 points for my extra three 19s. The idea of pointing comes into play at the end of the game. For example, if my opponent and I are just down to shooting the bull, (we each need three), and I am up 60 points, my opponent needs to throw five bulls to my three (each bull is worth 25 points, with a double bull worth 50).
It's really a simple game, and a lot of fun. The game can also be played cutthroat, with three or more players. The strategy gets really crazy.
D is simply a double (the outermost thin ring of beds in every number) and T is just a triple (the innermost thin ring of beds in every number).
Flights are the 4-sided wedges of plastic (or other material--feathers were used in the old days) that are mounted on the back of the dart (they slide into the shaft) that control the flight of the dart. They come in many shapes, sizes, materials and designs. They are usually very cheap, ranging from 50 cents a set (3) to a couple bucks.
My only concern is that maybe Fich didn't see it buried in the comments here, I think you should post it as a seperate entry or at the very least shoot him off a private e-mail copy.
501
Generally a 2-player or 2-team game. Each player starts with 501 points. Turns are taken, each player or team throwing three darts at a turn. The total score of the three darts is then subtracted from 501. the goal is to be the first player or team to reach a score of 0. Stipulation: The score has to be exactly 0, and the last dart must be a double. For example, you have 32 points left, you must hit a double 16 (D16) to win (or some combination thereof, such as 16, D8 or D15 D1, etc., etc.
Cricket
A game in which the object is to "close" all of your numbers before your opponent. Closing simply means hitting a number three times. The numbers used for this game are 20, 19, 18, 17, 16, 15 and Bull. Players take turns each throwing three darts a turn, trying to close numbers. For example, if I start and hit 20, 20, 20, i've closed the 20 and can move to a different number.
There are no rules as to which number you must close first. There are also no rules (unless you're playing call Cricket) that say if you miss the 20 and hit the 18, you don't get points for it. So if I miss a number but hit another number, I get credit for one (or more) hits.
A double counts as two hits, and a triple counts as three hits. So, for example, if my first dart is T20, I've closed the 20s and no longer have to shoot them. I can also go over my allotted three hits. For example, if my three darts are 20, 20, D20, the number is closed.
There is a point system in the game. If I close a number before my opponent, I can "point" my opponent with more hits in that number. For example, if I start out and shoot 20, 20, D20 (four hits in the 20), I get 20 points (for my extra 20). If I hit T19, T19 (six 19s), I get 57 points for my extra three 19s. The idea of pointing comes into play at the end of the game. For example, if my opponent and I are just down to shooting the bull, (we each need three), and I am up 60 points, my opponent needs to throw five bulls to my three (each bull is worth 25 points, with a double bull worth 50).
It's really a simple game, and a lot of fun. The game can also be played cutthroat, with three or more players. The strategy gets really crazy.
D is simply a double (the outermost thin ring of beds in every number) and T is just a triple (the innermost thin ring of beds in every number).
Flights are the 4-sided wedges of plastic (or other material--feathers were used in the old days) that are mounted on the back of the dart (they slide into the shaft) that control the flight of the dart. They come in many shapes, sizes, materials and designs. They are usually very cheap, ranging from 50 cents a set (3) to a couple bucks.
Any questions?
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My only concern is that maybe Fich didn't see it buried in the comments here, I think you should post it as a seperate entry or at the very least shoot him off a private e-mail copy.
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77
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