The vintage American image of a dad coming home from work, lighting his pipe and working on some project in the garage has always appealed to me. It's part Rockwell, part being a severe hobbyist. It certainly wasn't my childhood, but the image was always cool to me. I wanted to do that, to revel in recreation by working with my hands and not so much my mind...and maybe lose the pipe (though I love the smell).
To that All-American end, I created this. It's not the re-tooling of a Chevy engine or anything, but it is my speed:
Yeah, it's a Juke Joint board game! You know I love me some board games - and I love me some juke joints - so I made one from scratch. This is the second board game I've created (the first being Poetopoly).
The trick was figuring out what the theme would be, then figuring out which game engine (mechanic) I would enjoy playing over and over. I ended up using a few mechanics but it is essentially a roll-and-move collector.
The goal of the game is to be the first player to pay off your bar tab. You get money by going around the club and doing "gigs", trying to get the money back to the bar before anything bad happens.
Here is the board:
A couple of close-ups on key areas of the board:
The game utilizes tokens, cards and dice:
And here are some of the cards (of which there are a great many):
You can play as various typesof characters (blues musician, BBQ cook, hustler, etc.) and each class has it's own benefits. After a couple of test plays I got this set for a good two player experience. I have yet to play it with three, four or five (I'm maxing it out at five for now).
And finally, for Shappy's wet dream tonight, I finally got hold of this:
Haven't played it yet. Don't know that I will enjoy it when I do. But I couldn't very well be Scott Woods and not own the poetry slam board game from 1996.