Zombies, Zombies Everywhere

Sep 01, 2007 20:18

This is going to be a part of my "New Stuff from GenCon" semi-series... enjoy

OK, assorted Game Geeks, Netizens, and fellow Nerdlings... it has come to my attention that many of you see board games as "plain" and "boring".  Many wish to only bask in either the cathode glow of video games, or theatrical dice rollng of your RPG group.  To you, I say "Shame".

You don't need to have the intense investment of the Collectible Game or Pewter Miniatures to seek enjoyment away from these bastions of gamerness!  Monopoly, Life, Sorry... these are the Spam and Tang of the Board Game world, and what you should be looking for is the Ribeye and Good Booze!

"Last Night on Earth" may not be an expensive steak, but I most certainly would rate it as a well prepaired bisque.  A bisque with cannibalistic brain eating zombies... which is now making me regret my line of food analogies.

Anyway, in the tradition of some of the best that Zombie movies have given us, "Last Night on Earth" pits a rag-tag group of small town heroes against the oncoming rush of the risen dead.  If you choose to take on the task of Hero, you will find that the game does a great job of making sure that characters only survive if they work together.  Heroes move faster, and can take more hits than the average Zombie, as well as have access to weapons that might be found in different buildings.  Hero players will also find cards that they can play on each other to help in the fight against shambling corpses.  This is especially important since in most scenarios, the Zombies win when two of the heroes get taken out.

Zombie players... well, they have the same goals most zombies have.  Eat brains, make more zombies, and go where they aren't wanted.  Where heroes have to search building for cards and events that will help them, the undead horde just refills it's four card allotment at the begining of their turn.  Zombie cards allow for bigger changes to the game, and act as nasty surprise to spring on those stubborn humans.

Combat is easy, streamlined, and with the right amound of variation to make things interesting.  I sometimes questioned the balance of the dice provided, but a few bucks will get that corrected in my set with some stuff that's also bigger.

So, in the end, a great use for $50.  High replay factor, open design for future expansion, and great balance between the two sides makes for a fun time when playing.  I do suggest new players get a chance at playing the zombies against people that have played a few games, however I haven't had much time to really chack on the balance of that impression.

Otherwise, until next time, keep gaming folks
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