SGA story: Rain

Jun 25, 2011 22:45

And the second story that I have written for the random prompt at the wonderful new community
sga_Saturday

Prompt: #2 Rain
Title: Can't stand the rain
Author: Scarlettandblue
Pairing: None
Rating: PG


Disclaimer: This is just for fun, not profit. Please don't sue me.

Rodney McKay doesn’t much like the rain.

He has good reason, because it always seems to be raining when the back-up systems on grounding station three fail, or when the power relays in the switching gear on pier five jam up. And when the heat exchange out behind The Silo goes on the fritz so no one has hot water, no matter what time of day, no matter what time of year, it’s always raining there too.

Of course Rodney was the boss and he could have sent someone else. But he knew he’d end up there eventually. It was some kind of rule. Like the Jinx rule, or Murphy’s Law, or the Hair Rule, the one that said once the hair on your head stopped growing quite as enthusiastically as it used to it made up for it by growing like a weed in your ears and nostrils. This was the Atlantis Rule.

If some crappy part gets sheered off or gunked up, and caused a warning light to blink on the panel of the beast. Some joker, Kavanagh probably, had called it that first because it was panel number 66 and it had 6 warning lights. Then later when it became obvious that the warning lights on that panel meant that someone had to go and fix something in one of the five (and a half) locations around the city that had become know collectively as Those places, places in the city no one liked, or places in the city where an inordinate number of bad things seemed to happen, then the name seemed even more appropriate.

Because no matter who he sent out to a problem in one of those places, no matter how useful or useless they were. Even if Zelenka or Simpson went, Rodney always ended up being called out, usually in the middle of the night. Because for some reason, it always went wrong, sometimes very badly wrong. And about two and a half years in to the expedition Rodney had reached his tolerance for things going badly wrong for his people. So whenever a light went on in that particular panel he’d just go himself.

It’s not like Atlantis wasn’t dangerous. But it was their home, and it was the most amazing place, full of the most unexpected and spectacular artefacts, and experiments, views and architecture and alien science that took Rodney’s breath away and lit his mind with the joy of discovery. So mostly the danger seemed like a reasonable price to be paid for all that wonder.

But there were also terrible things in Atlantis. Ideas and thinking and half finished experiments that made Rodney believe that the Ancients had gone completely mad, trapped in their glorious city. And the bad seem to go to worse in the blink of an eye if you added in the weird creepy effect of Pier Five, or The Silo, the black room on level four, or the corridor leading to grounding station three, the machine room under the control tower or the balcony off the second floor meeting room, but only at night.

If he could admit to such things and still retain any credibility as a man of intellect and rational scientific genius, Rodney would have said those particular locations were cursed.

Instead he just muttered to himself about the calibre of engineers the SGC were sending him, and how much he hated the Rain.

.

sga john and rodney

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