Apr 22, 2009 23:16
So, the DnD campaign I've been running has just hit a major turning point. This was the first major plot twist I wrote into the storyline that I attempted to show the characters and it worked! None of the boys ever saw it coming and as of now, they're dying to reach the thrilling conclusion to last session's big reveal.
I have to say, I am loving the part I play in this campaign. Any gamers who have run campaigns out there know it's not easy. A Game/Dungeon Master has to have monsters, non-playable-characters, environments, and all sorts of other things ready before every session takes place. They also have to manage all of their players' stories, likes, dislikes, and random social stuff that'll happen in the game. Most games I've played in past campaigns have usually fallen apart due to player drama (i.e. - why it's usually a bad idea to have a dating couple play together. Usually).
It's also been helping me fill my need to be creative. There's only so many lesson plans I can write before I need an outlet for me writing, and this is definitely me writing. While DnD may have it's own connotations developed over the years, actually playing it is kind of like playing a choose your own adventure story. There's actions the characters can take that will either make things better, worse, or random. And trust me, I love the random.
But yeah, it's been a fun time so far. It's definitely some fluff I need to balance the craziness of student teaching. It's going well too, by the way, just stressful. But it's almost done, so another thing to be happy about!
Yeah, good stuff. :)
*~Mel~*