Siren's Pull Application

Mar 12, 2010 08:16

Here be the application to RP the Splinter Cell character, Sam Fisher. Took me about 12 posts... so it's really long. I got inspired, LOL.

Also, I would appreciate if no comments are posted in here for the sake of keeping things organized. If you wish to reply on something concerning this application that feel free to go to the Siren's Pull HDM post ( Read more... )

siren's pull related info, role playing information

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Sam Fisher [2/X] Abilities samuelleofisher March 12 2010, 12:31:37 UTC
ABILITIES
CHARACTER'S CANON ABILITIES: Trained as a sniper at first, Fisher has 'Mark and Execute' eye, so to speak. Although rare, it is possible for him to miss a target. However, this isn't a superhuman characteristic but rather an ability that he acquired from his long years of training and practice same as his ability to aim and shoot with both hands even if he is right handed.
When it comes to weapons, Fisher's extended knowledge comes in handy to either use, customize, design and with some time even build weapons, from pistols to rifles to knives, plus some knowledge that he has surroundings the unlikely weapons such as swords and bows (those two more as a hobby). He's as dangerous with a pistol or a rifle as he is with his knife, never underestimating a weapon nor the enemy.

Other than that, Sam is skilled in the Israeli martial art of Krav Maga, a combination of different forms of martial arts. Krav tends to go more towards self defense while the offense tends to be quite lethal and usually includes broken joints and even the chance to induce paralysis on the enemy for a certain time with certain hit(s) unto central nerves such as simply knocking out enemies or others, or even death.

Years as a black-op has also gained him the ability to see even better from the dark spots than from lit ones. Although light doesn't damage his eyes, he has the ability to adjust quickly to darkness and when his vision isn't enough he resorts to his other senses, specially hearing.

Fisher is very flexible and athletic as it is, even though it's getting harder to stay flexible at his age, but he's still able to make full split jumps and dangle with his legs from pipes or edges where he can aim, shoot or make a surprise attack on someone. So far though, Sam is known for being fast on his feet, fast in his line of work and on his infiltration style including using the sport of parkour as more than just a hobby and in times even a lethal weapon. Basically, think 'modern day ninja'.

The old man is also a good swimmer. More than a decade serving as SEAL did most of the job on helping him to stay under water for a rather long amount of time of 4 minutes. He swims as fast as he 'parkours' and can swim for a long periods of time and sink himself pretty deep earning the nickname of 'Fish' when in the SEALs from both his ability and his last name. 'Fish' is able to accomplish silent assassinations from the water by swimming out of it and dragging people down before stabbing them or breaking their necks quickly. Water is his home and has always been.

CONDITIONAL: IF YOUR CHARACTER HAS NO SUPERHUMAN CANON ABILITIES, WHAT DORMANT ABILITY WILL YOU GIVE THEM? As long as it is approved by you guys, I like the idea to slowly and progressively make Sam a master of shadows...literally. If you guys played DnD, you'll know what a drow is. They control shadows around them and can used them for stealthy purposes mostly: vanishing from one spot to the other in a short range, use them as cover to hide, prepare an attack by confusing the enemy surrounding the area around them with shadows and others ways mainly for cover. In addition, later on and with some practice, Sam can be able to use shadows as weapons (like darts of the sort) if he finds himself without any of his weapons or in a very difficult situation. To add a weakness to it, if Fisher uses this ability too much, for longer periods or to travel long ranges under the involuntary cover of shadows, he could collapse and lose consciousness mostly because of the stress caused to his neurological system. It should work only when there's no other way around it, and mostly when he's just simply plain panicked. With time he'll be able to slightly control them, but the fact that he could collapse still persists. Of course, the ability will remain dormant for a long while until he actually needs it. You tell me how this sounds; if I should or not add or take anything away.

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