Alice in Wonderland, the SNES RPG.

Jun 01, 2009 12:24

It could be Playstation or whatever the kids are playing nowadays - but there was something so charming about the days of pixelly little sprites.

-Alice's first weapon would be a ribbon that she snaps at things.  Later on, she could gain a croquet mallet and a paintbrush - maybe even a parasol eventually!

-The Hatter would be the first person to join her party.  He fights with china and silver, of course - teapots and cups and spoons and saucers.

-The March Hare would use food items.  He might also be the 'healer' of the party, dispensing restorative bonbons or somesuch.

-The Cheshire Cat would be an optional character - if he doesn't join your party at the initial meeting, he'll disappear for a while, only to pop up again at the Queen's palace later in the game.  He snaps at things with his tail and can attack an enemy from behind.  Sweet!

-Healing items would be Drink Me bottles.  Carrots would restore MP or tech points.  Mushrooms would cure status effects.  Cups of tea would revive a fallen party member.

-The first boss would be a giant cookie tin that says EAT ME, but when you approach it, it opens to reveal huge razor-sharp teeth and snaps at you for damage.

-Final boss?  Ooo, some sort of Queen of Hearts/Jabberwocky fusion, heck yes.

What would you add?

games, alice/hatter, nonsense

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