Jul 27, 2012 01:05
The Good
- Opochtli
- The Daggers and their lovely alcohol
- Apex Predation
- The MACH unit for continuing to be themselves
- Gaia. Sitting in the bar and hearing the Voice for the first time was epic
- EXPLOSIONS
- Badly planned assassination attempts
- Inquisition Party!
- The Weaver Churches attempt to alienate themselves completely
- The native's response to the Weaver church
- The return of the Bastet Old Guard
- The screaming rows with the Old Guard
- The return of the Old Guard's physreps
- Huntress Church screaming matches
- Wedding!
- "Brother of Paradise". "Does this mean I can take my kids outside and introduce them to Uncle Flower?"
- Dram of ALL the drugs
- Gin Tang
- Raoul for... well, everything.
- The Bastet, for continuing to be themselves in the face of annihilation
- Drake's new toys
- The dawning dread as I realised exactly who Drake has just watched get killed
- (Long overdue) conversations with natives
- Breaking the Curse of Sundays (even if only by missing Sunday's worth of game time on Saturday instead...)
The Not-So-Good
- The mud, the endless rivers of mud. Almost makes you wish for lamentation
- Lord Sun and facepaint not getting on
- Rather bad medication withdrawal symptoms leaving me feeling exceedingly ill all weekend
- No Noah
- The growing realization that I am serving almost no purpose being on that field.
All in all not a bad event, but not a great one either. Some definite highlights, but I was a lot more bored than I was hoping I would be at the penultimate event.
froth,
larp,
maelstrom,
drake,
awakening