SabreCat:
This thing is the main reason I haven't updated in nearly a month. It's a genius PS2 title plagued by some really infuriating design choices. Read on!
Premise: Upon transferring to a new school, a high school junior discovers the extraordinary power to summon mythic figures to do battle. He joins a secret school club of people with
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Yeah, there were many reasons my game took 118 hours, one of which was surely that I did too much unnecessary crap. (Another was that I didn't really try using the "Rush" command until the last month or so.) But as I said, I'm a sucker: I see a reward cycle and I dive right in. Maybe I have a touch of an addictive personality? -.-;
You get to know Fuka's lines pretty well after a bit of dungeon delving.
Ha! Ha! So very true. I was sad when she subbed in for Mitsuru, as I liked Mitsuru's voice actress so much better.
Hard: The game is balls hard,
I didn't find it to be too bad, probably because of my tendency to overlevel for everything. That said, there were probably about half a dozen bosses that presented serious difficulty spikes, requiring multiple tries. Hilariously, the boss fight I remember having most trouble with was a pitched battle against a table. Yay for Shadows' goofy creature designs ( ... )
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As for pursuing a platonic friendship, though, that would be a cool option. They could even tie it into the mechanics somehow, that one "flavor" of relationship gives different benefits than another with the same person! But then the already enormous amount of dialogue to write/translate for the S.Links would multiply...
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