I was really busy for the following month after my last update; had final exams and a lot of different final papers/assignments to finish up the semester. Including like, the longest paper I've ever had to write, coming out to around 21 pages... SO glad it's all over (3.6!), I must've written over a hundred pages total between all of the work. The weeks after I just completely relaxed and went into lazy mode, putting everything off to just oversleep each day and have no worries. I had a few weeks off, and now full-time work will start for the summer next week and have had a few different meetings over the last week, so I'm starting to get out of lazy mode and back to working.
So yeah, thirteen different sections of stuff and like 800 screen shots later, I'm going to update! This'll be another really long one... I cut down the number of screens and combined a lot of them so it won't be too much of a lag fest or anything like that. No NIN update yet! I want to get all of this out of the way first.^^;
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The expansion is really amazing...
Of all the expansions so far I think that the Treasures of Aht Urhgan has to at the least be the best looking. That, and it seems to have the best potential as far as overall fun and content goes. Sea and sky are both beautiful with a lot of great features (ok, maybe not so much for sea), but just about every zone in from the expansion is just as astonishing in itself. And of course, unlike the other expansions this one opened up an entire new world. There's so much more content as well, and getting rid of the level cap requirement and making it optional was one of the better moves they've made recently. Between Besieged, Assault, exp, the quests and missions, it's almost like a whole new game. I'm really looking forward to the job changes and the release of more quests and missions in the near future.
These screens are mostly just scenery and such from exploring the new areas in the first few weeks.
I think this is my favorite area as far as looks go.
Followed by:
Map for this area was a pain, but the music is nice at least!
Easy quest.
Word of advice: If you see that ghost, don't mess with him.. Or at least without well-built PT and RR. It casts Death (cheater) and IV -gas.
Prep for Cerberus.
The city, also beautiful when it's not at 1 FPS from all the people.
Wannabes...
Fomors upgraded.
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Assault is possibly one of the best features of the new expansion.
Something new + experience points + money + good equipment is always a good combination! Unlike most other things in this game, it doesn't take a great deal of time to do a group of assault runs either. ENM runs were a great idea, but the trouble it takes to set one up as well as the hours of time for each set of runs kind of destroy the motivation. Assault at least is a little more catering, where even if you only have an hour of time to play you can still bang out a few missions easily.
On a negative side though, overall the equipment that you can obtain from it by spending Assault Points isn't too great. I don't expect anything really amazing, but I would say at least 50% or so of the equipment is pretty much useless in comparison to others that are available for free/reasonable prices. The only item that appeals to me at the moment are the Amir Boots, which would be nice but I'm in no real rush to get them so I probably won't for quite a while.
For the most part I've been doing Assault with the same groups of people. I've heard some horror stories, but so far we haven't ran into much trouble with clearing any of the runs, and currently have rank 3 and looking forward to the higher ranks. Most of the Assault missions are pretty reasonable and fun too, aside from a small handful. Haven't had much luck as far as the ??? items goes, mostly just crap while I hear of friends that get Archer's Ring twice in a row! (/stare Wooggie)
Examples of SE's cruel sense of humor, we've had some much worse but these are the only ones I screen shotted..
This is one of the more fun and easy Assault missions, where you can turn the boss's minions against her by casting Dispel on them. Would be great if that worked at Vrtra... Or maybe Bahamut!
Another funny one, although slightly annoying.. The boss in this mission flees every 20% (?), leaving you to chase after him while linking the entire zone. D:
One of the many "Kill'em all!" missions. Mobs in this one are literally broken as the name implies, starting off with HP percents as low as like 14.
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Had a huuuuge spree of level 75 exp in the new areas.
Exp in the new areas is unreal... Achieving the above is pretty much average for a PT in that area as I'm sure most know and have experienced by now. Since the expansion I've obtained well over a million or so exp points, getting over 100 merits and capping and recapping the buffers on all my jobs when needed. As it is right now, this is what my merit points have gone into:
HP/MP 8/8
HP+7 (Figure since I have almost no need for MP, might as well go all out on HP! It has saved me from dieing a bunch of times too, and at first I was mocked that they're useless in comparison to MP! So now whenever I live from something with <70 HP I scream in linkshell "HP MERITS!!!", and it's sort of caught on as a trend..lol)
MP+1 (Originally done a while ago to benefit from full potential of Cassie. Kept it for that, as well as NIN/DRK and low level exp.)
Attributes 5/5
STR+5 (For my DD jobs of course.)
Combat Skills 7/12
Marksmanship+4 (Did when RNG was my only job, no regrets still.)
Axe+2 (Used to cheat and get Rampage at level 54 out of impatience.)
Great Katana+4 (Same reason as Rampage, to get Yukikaze at 59 and Gekko at 64 or 63, forgot.)
Scythe+2 (Same again, to cheat and get Guillotine at 59.)
Evasion+2 (For NIN since I tank more than anything else.)
For the future I may demerit a few and go all out on one Combat Skill. It's a hard decision though, that's why I avoided it in the past. I'm pretty certain I'd go with SAM, it's the most fun so far of the jobs I've leveled. It also needs the Acc the most!
Magic Skills 8/8
Ninjutsu+16 (For NIN! Very noticeable difference as well when combined with +Ninjutsu gear)
Other 8/8
Enmity+4 (I'm not scared or worried of this affecting my other jobs. If there's one thing I learned from NIN, it's Enmity is basically useless unless you get a lot of it. It's the same for most things in this game, a Haste setup with 3% haste will do almost nothing compared to 0% or 20%. +4 Enmity will and has done almost nothing.)
Critical Rate+4 (Probably the most noticeable of any of the merits in DoT.)
Warrior 10/10
Double Attack+4 (Great for WS damage and DoT, especially since I enjoy using GA more than Axe/Ridll.)
Aggressor Recastx3 (Best Acc ability in the game, worth at least a few merits.)
Berserk Recastx3 (Best Att ability in the game, balanced with Aggressor.)
Samuria 9/10
Store TP+8 (With this I achieved 17 TP per hit and got to keep on all of the Haste gear I use on SAM. 17 is the minimum TP per hit needed to get 100%+ TP in 5 hits after a WS, which is agreed to be the best balance of Store TP by just about everyone.)
Meditate Recastx5 (30 seconds off of a 140-180 TP Meditate and on top of that it makes it easier to balance with Berserk's 5 minute recast).
It comes out to 160 merits on the dot. For the future I'm planning to probably finish up Store TP just for the sake of it being done, and work on either saving Merits for the update or maybe Combat Skills. I really have nothing else I plan to or want to merit much. NIN merits don't interest me at all, and RNG merits are mostly a joke (Camouflage and Scavenge recast... wth!?). If I finish DRK anytime soon I'll have to cap Souleater recast and Last Resort potency for sure, but other than that nothing else really interests me.
Back on the topic of exp, during all of these parties this was the highest chain that we managed to get.
The final 50 or so fights in that chain were with Zirk (BRD) as the only healer. Our RDM with us at the time (Sylphet) had to leave early... It's really easy to get chains that high, and we actually kept going a little further to chain 314 I believe until we stopped. The most limiting factor would have to be other exp PTs taking mobs combined with the time it takes to get that high. It takes about an hour to get up to chain ~120 with a really well-built PT, so to get up to something like chain 500 it would take a good 4-5 hours of nonstop exp with no breaks and no interuptions. We've managed to get close to 300 a bunch of times, but with so many people camping there and the time it takes it's a lot more hard to do it.
I also HAD to whip out RNG for exp for the first time in a while. I absolutely hate Lufaise Meadows and dislike weapon exp, so I almost never would use RNG since it's not too great on Demons that like to eat people without images. On top of that, it'd cost a lot of money. But I really wanted to have at least one good PT in the new area on RNG to get out the craving I've had for a while. So I had a bunch of fun. >:D
The damage is still absolutely insane, and surprisingly consistant as well. I didn't have trouble with missing either, especially since I repurchased Grand Musketeer's Bolt for O-Bow and Patriarch Protector's Arrow for Shigeto+1 (I've lost both twice in the past). Oddly I still love Hellfire+1's damage the best, as slow as it is. <3 Fara+Syl for keeping me alive in that PT!
In the huge rush to exp and get turbans we often would roam around and try to find other less-popular exp points. Some were failures and some were successful.
Mamook proved to be a nice place, while not nearly as great as Thickets/Mire exp, it's almost always empty and has a lot of fun mobs to play with. Including... crabs!
The repops are slightly longer though so it can only effectively fit one PT at a time, or the exp is horrible! SO DON'T CROWD IT! Please. :)
Also, this would be one of the failures.
We roamed around this zone for a good 1-2 hours searching for a good spot, and ended up not being able to find anything worthwhile. The mobs that yielded decent exp were way too spread out, and when we found a large group of them they weren't the kind you want to mess with...
Sure, on the outside they may seem easy and weak. But, you'll soon find out the hard way that it's not the case. We started off and killed maybe 4-5 of them without much trouble, and slowly our damage was going down from fight to fight. Soon, we were hitting for damage like this:
Which was followed by damage like this:
We're pretty certain that Lhexh hitting for 1 damage was Bravura's triple damage proc... Anyway, we were stuck and couldn't finish off that last Apkallu. As you fight them the damage (both physical and magic) you do gradually decreases, until all you do is hit (and even WS for) 0 damage. It was hilarious and pretty fun, but in the end we had to zone as we ran for our lives..lol. On top of that it learns some new TP attacks that you never see in the beginning that are way more dangerous.
So yeah, that was a failure.
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The new HNM scene.
Cerberus, the new HNM from the expansion. The fight overall is pretty difficult, but can be just as easy as Fafnir as long as everyone pays attention and does their job correclty (just like any other fight). As far as tanking goes it's probably one of the harder mobs, since he resists debuffs very often (more than maybe even Tiamat?) and attacks relatively fast. That, combined with him Triple Attacking maybe 10% of the time and hitting pretty hard, makes it just about impossible to avoid taking physical damage. From what I've seen so far PLD/WAR really takes a lot of support, and I'm glad that we use PLD/NIN and NIN for fights like this. Personally I have a LOT of fun tanking/fighting him though, and really look forward to fighting him more in the future.
But, the real fight begins when you get him below 25%. This is when he starts using Gates of Hades, a 500-900 damage AoE with an additional affect of a 20 HP/tick Burn. It's stunnable, and with a good and reliable stun team on rotation it's almost no problem at all.
As far as drops go though, overall it's slightly disappointing. The Bow is medicore at best IMO, and the Ring is absolute crap. It's comparable to getting Dragon Scales and such from Fafnir. The mantle is good, but nothing too special since it has comparable counterparts. On the other hand though the HQ, while only marginally better, is a great piece. It's by far the best Enmity piece with no negative affects unlike Toreador's (I can't risk using this anymore, it just rots in my safe), as well as the best back piece for +Fire resistance, and a good melee cape for some situations as well. The GS from what I've seen and heard is very good too, and quite possibly the best bar relic depending on your opinion, but it's also mostly just DRK only as a weapon. I can't see it being more useful than the alternative weapons on any other job.
But yeah, I just think that the potential drops definately could've been better... Hopefully they'll add more recipes to be used with those ingredients or something.
So far we've only killed it twice. The LS is kind of in a long lull as far as events go, and attendence is more of a problem with having the right numbers of people online to do things, so we've had to let a lot of them slip by unfortunately. :\
Drops were OK, but no Algol yet.
NIN/DRK owns for this fight btw. The hate generated from it is seriously unriviled, especially now that I've prettymuch completed the gear needed to make the job work.
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While on the topic of DRK!...
I wasn't joking! I'm leveling DRK, and getting closer to the end of the road now. I'm currently level 62 and very close (@2k!) to getting 63. I'll really be glad to finally have a use for Kraken Club again, it's seriously done nothing more but sit in my inventory or be loaned out for other people to borrow for skill ups/fun/kraken DRK/WS points, etc, for the last maybe year or so. I'm definately going to spam the hell out of my 2 h in exp, assuming it doesn't end up sucking somehow at that level or something, but I really doubt it.
I was stuck at 49 for a while though.. I didn't really have the time to seek for hours waiting for an invite, and forming PTs was hopeless since there was almost never enough of the right jobs on at that level any time I searched. I also sort of lost my motivation to level for a bit, just like on SAM. I really dislike all the levels before 60. :\
Then I joined up with the Miru/Zoot static as they passed by, and since then within a handful of PTs (maybe 3-4 max) I've gone from level 49 to 62. Big thanks again for draggine me along! Hopefully I'll be able to get around 65 before work starts for me next week, and maybe even 75 before the end of the month. At the rate we're going, it'd be easy to get 75 within maybe 1-2 weeks, but it'll probably slow down.
In a good PT with friends though I really loooove this job and have a lot of fun. Also, one of the many reasons I leveled DRK was in hope of bringing out the highest potential I could in damage for the job and see how it compares to others. I ALWAYS hear like all the time how much DRK sucks as a DD and just overall as a job and get a lot of shit for leveling it, etc, and I kind of hope to prove that wrong. So far, it's proven to really be a great DD when built properly, while I doubt I'd do more damage than equally decked out WARs and MNKs and such, it can at least hold it's own as a DD overall and definately outdamage the average and maybe even above average.
I have to stress this again though! Assuming the PT does not want you to use some other weapon for a SC or whatever (with a MB, SCing for SC damage is really useless 99% of the time before light/dark SCs, and even then it usually is), having GA leveled with Sturmwind is great damage!
Those were from levels 49-54, and it's by far the best damage WS any melee can use aside from maybe Viper Bite for THF... It's really worth it to have if you want to max your potential as a DD IMO.
Anyway, as far as gear and stuff goes this is what I look like currently.
I still laugh when I look at my base STR, I broke 70 base STR at about level 52.. But I've been stuck at 76 since level 58. I keep several weapons on me as well, just because I have capped skills in each of them and it's nice to be flexible.
Those Guillotines in the picture are some of the highest I've had so far, top two with Souleater and the bottom without. All of them with me as DRK/NIN since they get mad at me if I sub WAR =(... Overall the WS is really fun, even though it jumps around a lot between a wide range of numbers. My average in my first PT with it was 750, while in the last party my average was 480. Oh, speaking of the first party... Here's what my first Guillotine did and lead to at 59!
Hit 59 > fought next mob > used Guillotine > died > hit 58. I was really anxious to use it and impatience got the best of me, so I went really early in the fight and paid for it later. Me and the other PT members couldn't stop laughing, it was so funny.. I totally saw it coming too. Anyway, so yeah I sub NIN now for exp PTs. :( /sulk /emo
The exp is still really great though, it's way overpowered... This screen shot speaks for itself.
First one going from level 54 to 57 I believe, with the second one going from 57 to 61 or so.
Also experimented with Rampage!.. Overall with /NIN, the lack of berserk hurts too much for WS damage and DoT. With /WAR the DoT is surprisingly high, I pulled hate just swinging a single axe relatively often, but the TP gain is slow. WS damage is a good amount higher overall, and with Souleater it's absolutely nuts:
That was at 56, on an IT Sahagin.. /evil laugh
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Blahblahblah..
I've already been at this update for a good 3-4 or more hours now... So I'm going to try to be a little more brief where I've discussed topics before, and hurry and get to the good parts/new stuff.
Biggest news in Dynamis would have to be our success in killing DL more times over the last month. Overall drops have been kind of on the shitty side, while we did get more Mantles but we've also had more onry-hundred piece drops, and no Rings or double drops. But, congrats to Leonhart and Fa...Blackice!
We've still had some losses.. I would say more than any other fight in the game, this one is reliant on luck. Even with the best possible setup with 64 decked out people that all do their job, I'm pretty certain you could still lose. Stupid stuff like Silencga/Breakga right away on pull, or DCs or lag, or DL getting off TP attacks/spells through a Chainspell or in between Chainspells ruins the attempt and can easily cause everyone to wipe when he follows with Tera/Oblivion Smash (like it did for our last run). It sucks too, because every time something like this happens we have him at 5-15% or so HP remaining, so close to the end. :\
I'm hoping in the future though we can get more people to come /NIN.. As much as /NIN sucks for the beginning of the run and gimps some jobs, it's by far the most survivable for when DL starts using Tera/Oblivion Smash. I've lived through nearly all of them thanks to the shadows, while it wipes almost all of our melee. Last fight I managed to get off 2% just from living through it and tanking it alone at one point with Stun support and DoT on him, and if one person surviving can do that then having 20 or so melee that survive could make a big difference. Just my 2 cents at least.
Either way I'm still pretty sure it's near impossible to flawlessly beat DL every single time unless you're really lucky. I'm sure even the best linkshells with the best setups, etc, will lose occasionally. I hope. D:
Still no luck with Dynamis-Valkurm clear either... Picture is self-explanitory.
No damage taken, just plain death. Thanks SE!..
While on the topic of suck, my lots for SAM AF2, but I was lucky to be the only one lotting it... And now I have a Sao. Kabuto +1!
People always pick on me when I'm charmed too, even though I never killed anyone before I was provoked to do it! I had like 10 people chasing me around this time..
So I get some revenge every now and then. >:D
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A few Tiamat/Ouryu fights.
Also going to be short short!
Fought Ouryu 4 or so more times for Bahamut V2 attempts that we had soon after, forgot to take screens of the drops each time but I'm pretty sure these were one of the better ones.
Sooo much more fun as a melee! As opposed to tanking him and being extremely stressed out..
And then, Tiamat with the normal 15-20 people. Fire resist set is prettymuch perfect, hits for 0-24 normally with an average of like 12 without Stoneskin depending on the buffs, and very rarely isn't fully resisted. Same applies for his TP attacks and spells, and also found out surprisingly that Tebbad Wing is fire damage.
Drops have sucked really bad lately though.
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And then the Wyrm king.
Same old same old for the most part. I believe the biggest news would have to be my most recent discovery from some testing though: the fire resist set works with flares.
I was pretty sure that this would work, since it worked from Tiamat's fire based Inferno Blast and Tebbad Wing, but wasn't 100% certain. So, in these BCs I experimented with the combination and tried to see how it worked, and it did great.
Oddly enough I somehow didn't get any screens of Gigaflare.. I could've sworn I did, but I didn't find any and too lazy to look through 800 screens to double check. But, when resisted Gigaflare would do around 100-130 damage as well. It's a significant cut overall, and definately a good thing to utilize to save MP.
However, one major disadvantage that I did not like, is just like for Tiamat it's not a 100% chance of resisting it. While it only happened once, I did have a Gigaflare go through for full damage for about 1.2k, and keep in mind for this Fire Resist build I only have about 1.4k or so HP. Combined with the extra trouble in having to have WHMs and BRDs run in to keep Fire Carol and Barfira up, I decided to go back to straight out -magic damage taken gear. I just felt it was safer overall, since it was 100% consistant and it didn't risk mages getting hit by any unecessary AoE.
The damage taken with this setup isn't so bad anyway, still a great deal lower than normal.
Maybe I'll give it another chance some other time, but for now I'm sticking with the above.
Overall drops were kind of on the crappy side... But, if there's any advice I can give, it's to make sure to bring a THF! I didn't believe it at first, but there's definately a noticeable difference between THF kills and no THF kills. If you can spare a spot it's really worth it to throw one in there for the sake of not getting absolute crap.
First two with a THF, third without.
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KS99... For the what, 8th time?
Another 20 or so runs, and a new record.
I've really lost track on how many I've done at this point... I know I've at least used pretty close to 10 KS99 orbs now, which have made a huge portion of the total money I have in this game. <3
We did the Wyrm BC a few times and then spent the rest on the KB one, and my drops were pretty good. Another screen I totally lost, but if anyone cares I got a Behemoth's Leather and a Guspiere, which came out to about 10m. No complaints.
Same old same old again... Best MPK of the night!
/grin
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Well, I used to be all about dealing high damage.. But now it's taking low damage, too.
Since getting the ring more than ever I've been focusing on revamping my NIN gear to make it as good as I believe it could possibly be. With that, I've been most impressed by far with the results of my defense gear now with the ring... It's seriously insane, and I can't believe that SE put equipment in this game that allows a NIN to get hit for as much or maybe even less than a fully decked out PLD. I was really shocked myself in looking at these results, and I ended up putting them together in a few huge screen shots.
Over the last month these are pretty much all that I've had time/remembered to screen shot during HNM fights. All of them are on my NIN in my normal defense gear, with either a Taco or Pescatora as my food and Protect IV, no other buffs or Stoneskin were active or in use.
These were my first runs up to Dragon's Aery after I adjusted my gear... Training the T-VT spiders and malboro on the way.
Sorry for the bad quality, ruined it while messing around with this crappy photoshop wannabe program. :(
Then, these are from some of the HNM fights.
At times I've seriously caught myself canceling shadows just because I want to take damage... But the damage is so low I could like, PLD tank it and not be an MP sink for most cases. Taking damage that low and then having shadows that stop you from taking that damage 90% of the time is really insane, I still can't believe SE did this. It's really unbalanced IMO.
Lastly, a smaller one:
Definately the highlight of my different sets of NIN gear now.
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Quick runs on jailers and gods.
Short!
Doing some sky gods in random spurts for newer people in the LS, as well as for others that have been leveling different jobs to 75. Most runs were on NIN.
But I joined the last one on SAM. :D
Didn't have a single lucky double attack on any WS all of the fights. =(
Also, finished up some JoL sets. It took a long time, mostly thanks to the Jailer of Temperance and the Jailer of Hope rarely dropping for us. Temperance is probably the biggest pain in the ass of the tier one jailers to get to spawn and drop, or at least for BtL.
And now for the bigger news...
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The big bad Absolute Asshole.
We had JoL sets laying around for quite a while until we finally planned to spend them up. We had two sets ready, and a few complex strategies on what we planned to do based off of what we've read on other forums and websites.. However, everything changed after experiencing it ourselves.
To start, JoL went smooth on the first fight and dropped everything to make up for dropping nothing but the weapon our first time. Overall JoL is pretty easy, it's just a matter of having a good amount of people do damage him as well as take care of adds. I believe the first fight we had around 35 people with absolutely no trouble at all, and for the second we had 25-30 ish and still had a relatively smooth fight.
A quick congrats to Sylphet and Ururuco on Novia Earring and Abaddonn on Novio! :)
AV popped only on the first kill... I'm going to kind of keep this short and let the screens do most of the talking, and not going to give all of the details yet either.
Right away we reformed alliances while drops were sorted out, and tried the best we could to keep him under control while we prepared Jailer weapons in attempt to stop him from 2houring.
For the next 4-5 or so hours we tried just about every possible thing we could with the Jailer weapons to keep him from 2 houring. But, all to no avail as AV continued to spam his most deadly 2 hours. We tried engaging and damaging and SCing and using orders and equiping Virtue Stones, etc, using posts and the actual mythology as references and background for our experimentation. But nothing worked. Everytime we couldn't hold him with straight tanking much longer than 5 minutes before having to either run or wipe..
Kiting is useless, he runs faster than Flee speed and I'm pretty certain he 100% resists all debuffs. We held it with Shadowbind > Flee > Die/zone > RR in between attempts, which worked really well. On a bright side, he doesn't agro, so it makes it slightly easier.
We also found out the hard way that his spells are one of the least of the worries... Originally we had all the tank PT members bring a fair amount of +wind resist gear to counter 500-800 damage from Aeroga IV, 1800-2300 damage from Tornado II, and 800-1200 damage from Aero V. But, compared to the ridiculous attack speed and how hard this monster hits, it's nothing. In the same gear earlier that resulted in the low numbers on the hardest HNMs in the game, AV would hit me for 200-230, and 400+ on most normal people.
One odd part though.. Special actions are all in a bright yellow, as you can see above in the log. So, Hundred Fists should be that color too... But what we noticed is that when it used Hundred Fists, which was I think the only weapon to hit for more than 0 on a melee attack (critical), it appeared the color of NPC text, like so:
I don't know if it was a glitch or something or what... But it stumped everyone, and we're not sure if it's always like that or we caught onto something or what. In either case, we ended up giving up after a good 5 or so hours and AV's final goodbye:
We're shooting for more attempts in the future, and going to try out other strategies for preventing 2 hours as well. We don't plan to try to zerg it in any way or even try to damage it until we can somehow at least lock some 2 hours, because until then it's all just a pointless waste of time since AV can spam Benediction all day.
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Last but not least.
A fine example of boredom at its best.
All the camping finally paid off, thanks again to everyone that has helped me in the past and especially Arsanos and Imperius. :) 1/24
My stats from that event last month.
I'm sure most have had to seen this before by now.. I laughed so hard at this..
Had more fun with the big sheep, and congrats to Soloo/Blackice/Breakcorp on the items! :)
Just my luck.
Who knows if I'll still be playing then, but I hate going into my mog to find out locker access has expired.. Should take care of it for a while.
Highest one I've had!
Another easy Omega.
Ehh... Not sure if I like this or not, but played around with this gimpy photoshop while bored and it came out like this.
Finally got Shura Haidate, just want Shura Kabuto now. :D
Of course, almost right away.. Wasn't too hard to get with all the exp I was getting at the time either.
Rarely happens, a Tiamat parse that actually went through. Seems pretty accurate as well.
Killed him AGAIN... Only an earth crystal dropped, AGAIN. /fume
Lastly, more generic pictures that I enjoyed.
/passout