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Nov 08, 2005 15:01


Take this chance to vote and finally have some of our opinions matter... It may not be a 100% sure thing of happening, but really I think it's worth the 30 seconds to vote or 2 minutes to make an account and vote.

http://www.theorderls.com/phpBB2/viewtopic.php?t=5474

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Comments 18

gryffes November 8 2005, 20:31:40 UTC
I had an idea, make kings 46hr pops from their pop time, so effectively they cycle forward 2hrs at a time, strip their gil drops.
It would stop people spending hours camping for nothing, it would stop the daily camp, it would mean LS's would only be doing it for abjurations, or out of boredom.

Change fafnir to a 3-5 day instance. Maybe even a 7 day.

Theres no real bragging rights in an item you have because your LS has more people in an area to claim with than another.
People appreciate a skill challenge, not a zergfest.
Maybe make fafnir a 12 person encounter ^_^ now that would be fun.

Adding content that just requires more people and/or more money to beat seems pointless to me. I wish a lot more NMs were instanced, imagine a lvl 60 capped alliance battle vs cassie or some such, might actually make it a test of skill rather than nin+brd duo'ing easy, combined with gilseller grief tactics and warp hacking to claim.

What am I saying, its a chinese conspiracy to boost their GDP by adding lame encounters.

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XxSLusher: Merits anonymous November 8 2005, 20:37:54 UTC
I would say Merits falls pretty low on my list, I just feel like you could do another job if you wanted to party, or you could spend time doing the multitude of other things there are to do in this game. I guess it would be nice to get a couple more skillpoint merits for those of us with multiple jobs, but beyond that, I don't think it's needed.

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Re: XxSLusher: Merits rukenshin November 8 2005, 20:50:42 UTC
I agree... I really could care less about merits compaired to the other catergories, but figure it's would also be a welcomed change.

Someone like new abilities that you can buy with merits as others have mentioned would be amazing.. Although it seems that day is far from coming.

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Xxslusher: again (sorry) anonymous November 8 2005, 20:40:55 UTC
One that I have heard that I don't mind is a pop system, i.e. kings never pop, but their yournger versions drop pop items for them. this really does not solve the claim problum completely, but you don't need the whole ls present to get it, and also, you can pop the king at a time of say when no other LSs are there, making for a much less laggy experence.

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altdeer November 8 2005, 20:45:52 UTC
If they want 150 people to stop camping King Behe on the first day of chance, they're going to need to make more things drop abjs. Cursed gear isn't so rare anymore as to be that much of a status symbol that rarity should be preserved at all costs. And with so many players at endgame, it's like it never even occured to the developers that people would want this gear for second/third/etc jobs even if they couldn't use it on first jobs. Or that players would keep leveling to 75, even though there were people already there. The flow of gear into endgame can be adjusted, the flow of players can't, and right now there's a pointless imbalance in the rate of increase of one vs. the other.

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anonymous November 8 2005, 23:34:48 UTC
The whole problem with adding mor endgame mobs like wyrms, etc, is that no matter how many they add, if they are on a different pop schedule, the same major players will still be at all windows...really the only day that people are kind of spread out, is after a maint., where you have a choice of which big three you want to camp, or even log at a smaller nm...but 1 or 2 days later when the pops are spread out, its not uncommon to see 100 people at behe camp, then the same 100 people on a mad dash to get to the 2nd or 3rd window of Faf, then after pop mad dash to Aspi...and really out of the new wyrms, Tiamat is the only one worth making any effort to keep an eye out for....I just think with more and more people getting to "end game", the only way that any of the rediculous number of people in any given area will balance out is with old people quitting, thus making room for newer end game players, which really is too bad...I would like to see more of those type mobs in the game tho...thats what really keeps me playing this game...i ( ... )

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rukenshin November 8 2005, 23:56:47 UTC
Hence why again I think they should give them more drops ( ... )

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miruka November 9 2005, 13:42:24 UTC
I don't think the wyrms were put in so people can get uber loot or something, they're just... there to kill if you can ( ... )

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rukenshin November 9 2005, 17:11:36 UTC
"If anything they should broaden what those sets drop from or provide worthwhile alternatives just because of the stupid dorama they cause. I swear, that pit is the major source of drama for half the servers in this game..."

That's basically what I just said. :P

I said they should make Tiamat and the other wyrms or any other mobs that they decide to add in the game have worthwhile/alternative equipment drop so people would rather go to Tiamat and get some new uber stuff rather than camp the same old kin HNMs.

But they've already said multiple times they're not broadening the mobs or how often the abjurations drop... They want to keep them unique to those king HNMs. If there's anything we couldn't convince them to change I'm pretty sure it would be that.

So, the next best thing I think would be is adding more things that could drop from other HNMs... So the desire to get abjurations isn't as high since there are other comparable alternatives.

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