This is the kind of stuff I'm hustling to get finished for portfolio.
I'm giving myself about 2 weeks because GDC is coming up, and I'd like to have a portfolio to show the industry by then.
I have to note that I'm aiming for companies such as Disney, Papaya, Blizzard, Nickelodeon...etc.
Anyone who concentrates more on painted and stylized models.
previews:
The first one is a pirate ship environment, but I need to populate more it cause it looks VERY empty.
So I need to put in a lot of the roping and finish texturing.
VERY low poly, and made to rely on simple silhouettes and color textures. (a'la Nintendo)
The 4th pic is an example of how low poly I'm aiming at, and the flat coloring I'm using.
(CLICK FOR LARGER IMAGES)
This one is modeled after the concept art of Traverse Town (from Kingdom Hearts).
Doing this allows people to see that I can translate 2D into 3D. (But this particular concept art was VERY deceiving, and I had to play the game to actually see how some of the beams on the building were arranged).
At the moment, I'm only doing Cid's jewelry shop/Moogle Synthesis shop.
Scaling the building was VERY HARD! It's technically 2 stories high from the inside, but appears to have an attic as well.
If I can get this done by Saturday, I'm gonna expand on it.
The first 2 pics are just the 3D model from 2 sides.
The 3rd pic shows a bit of the painting I'm doing for this one.
(CLICK FOR LARGER IMAGES)
The checkers on some of the parts are there to help me align the textures correctly on the model.
(They're currently blurred because I'm working in low resolution.)
And there you have it, my last 3 years of school in a nutshell.
Now, if you'll excuse me, I've got some carpal tunnel to acquire!