Re: Let's Sort Rei!ardwedenSeptember 9 2004, 10:00:23 UTC
One MC2 character deserves another.
Sort: Maria | Game: Mystery Club 2
Oh, Maria. Where do you go? There's two houses I see for you. We'll start by ruling out the ones you're not.
You're not Slytherin. You have some cunning, but you lack ambition. All you really want is to live a relatively peaceful life with your friends and without fear of hiding. One could almost say you have an justify the means attitude, but it's not *really* there; you don't see stealing from rich people as wrong - they have more than enough money to go around. But what you do see as wrong you won't bend on, even if it's to achieve your ultimate ends.
You're not Ravenclaw. You're a curious girl, that's true, but if you really wanted to know more about the world than you do, you would by now. You would rather run and play than discover new things. That's okay, but it doesn't fit you into this house.
You do have Gryffindor. You're brave when your friends are in danger. You perform acts of chivalry, trying (as we've seen recently) to make things right by giving the corrupt money you've found to good causes. The strike against this house is that you don't *really* fight for what you believe. You won't argue with the rest of the group about their planned course of action just because you feel it's a little wrong.
You also have Hufflepuff. As I've said, you're brave when your friends are in danger. You have intense loyalty to them, and you'd go to the ends of the earth to save one, if you felt you could. You have a sense of fairness in your Robin Hooding streak: steal from the rich and give to the poor. But you're not a hard worker. If you were, you wouldn't be the little thief you are...
But then, how *did* you learn those martial arts moves? That had to take some work. At some point, you wanted to learn something badly enough to practice regularly - and you continue to practice. So where does that put you? Your Gryffindor traits stem from your Hufflepuff ones. What's right to you is what's right to your friends; often they're good moral compasses, that's true, but it also puts you into Hufflepuff.
Sort: Maria | Game: Mystery Club 2
Oh, Maria. Where do you go? There's two houses I see for you. We'll start by ruling out the ones you're not.
You're not Slytherin. You have some cunning, but you lack ambition. All you really want is to live a relatively peaceful life with your friends and without fear of hiding. One could almost say you have an justify the means attitude, but it's not *really* there; you don't see stealing from rich people as wrong - they have more than enough money to go around. But what you do see as wrong you won't bend on, even if it's to achieve your ultimate ends.
You're not Ravenclaw. You're a curious girl, that's true, but if you really wanted to know more about the world than you do, you would by now. You would rather run and play than discover new things. That's okay, but it doesn't fit you into this house.
You do have Gryffindor. You're brave when your friends are in danger. You perform acts of chivalry, trying (as we've seen recently) to make things right by giving the corrupt money you've found to good causes. The strike against this house is that you don't *really* fight for what you believe. You won't argue with the rest of the group about their planned course of action just because you feel it's a little wrong.
You also have Hufflepuff. As I've said, you're brave when your friends are in danger. You have intense loyalty to them, and you'd go to the ends of the earth to save one, if you felt you could. You have a sense of fairness in your Robin Hooding streak: steal from the rich and give to the poor. But you're not a hard worker. If you were, you wouldn't be the little thief you are...
But then, how *did* you learn those martial arts moves? That had to take some work. At some point, you wanted to learn something badly enough to practice regularly - and you continue to practice. So where does that put you? Your Gryffindor traits stem from your Hufflepuff ones. What's right to you is what's right to your friends; often they're good moral compasses, that's true, but it also puts you into Hufflepuff.
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