Alright guys, brief announcement.
We're going to end the
poll on January 11There was an overwhelming majority leaning towards ending it early, but we want to make sure there's a plan in mind with all moderators on board when the poll results are calculated. Therefore, we've bumped it two extra days
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It's taken me a week to do something like six tags and normally I am usually one of the quickest taggers ever, yet I really want to play here, I just can't. I get white screens almost every time I load the page, but I'm trying my best to get through this struggle. The morale has really dropped for the game though, so it's hard to keep going at full force when a lot of people are twiddling their thumbs as well.
I also don't think it's quite fair to do a poll to end it on the 9th then change your mind to a later date. If the 35+ votes for this didn't prove it already that people would like a decision sooner, I'm not sure what will.
I really don't mean to be offensive or anything with this, I'm just trying to say that while you may want to get together to talk to handle the results of the poll, it would be more fair to the community to let us know what is going on as soon as possible.
Route is like a home to me, and I really don't want to lose that.
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And if we ended it on the 9th, we still wouldn't be able to get the votes or next plan of action out to the players because the mod team hasn't been able to sit down and discuss anything. It would be rather counterproductive to just go "we're moving to X-site" or "we're staying at livejournal" without being able to say what will happen next.
The ninth was me jumping the gun a bit to begin with and for that I'm sorry. It was more of a show of hands and not a complete deciding factor; however, I found out this morning that if we ended it early, we wouldn't be able to have all mods on board, and there's no reason keeping it closed and not reporting results with nothing to show besides a number. The date's only being changed so we can have a proper plan of action for the players. We can't tell you guys what we're doing if we don't even know what we're doing.
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Comparing to other games that have only taken a week to decide then only a day to move if that's the final decision, it just seems a little... weird that you haven't at least tossed both ideas around a little?
Though I disagree with what you suggest on the last part. It takes a while for people to import journals, so if that was the decision made people could be at least preparing. Route is journal based after all, and it will take time to import so many journals if that's the case - especially as I saw the comment saying that none of the mods wish to change this style.
I really hope I don't sound offensive with this comment, I'm just kind of '...'ing at what you said about not talking about this at all yet. As a player in a game, it just seems a little disappointing? I don't want to step on anyone's toes with this, it's just kind of disheartening and all.
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I also don't think a move is as complicated as it's being made out to be. Not quite, anyway. Let's look at Luceti as an example. It's an even larger journal-based game that managed to move very quickly, getting back in action within a matter of days. All that had to be done was copy and paste all the info from the LJ comms and have people join the comms, comment to the add/remove list, etc.
It'd undoubtedly be work for the mod team, and I understand if you're all a bit busy, but I'm still erring on the side of caution here. Would have been nice to have some kind of backup set up to ease the potential movement or something. Or just sort out the results and make a timeline that people can use as a reference.
I'm not trying to start an argument or chew you mods out, but it's frustrating as a longtime player. If we have to wait, so be it, but I just hope the game doesn't suffer for it.
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