(no subject)

May 03, 2004 12:05

I have an assignment again.
I believe I will take the Red Rose to Treno (the closest 'door') to this world called Spira.

I look forward to a mighty battle.

... well, everyone _else is doing it. XD;

Info taken from
FINAL FANTASY IX US BEATRIX FAQ (v 1.2, 1-26-01)
by Edward Chang (EdwChang@aol.com)

***Beatrix has two very useful Action Abilities, namely "Seiken"
(holy sword in Japanese) which consists of Steiner's "Big Four" Swd
Arts, and White Magic.

Seiken:
-------
Thunder Slash: Lightning-elemental, however it seems to miss a lot.
24 MP.
Stock Break: Non-elemental damage to all enemies. 26 MP.
Climhazzard: Non-elemental damage to all enemies: 32 MP, more powerful
than Stock Break.
Shock: Physical damage to one enemy. 46 MP. Extremely powerful.

White Magic:
------------
Cura: The second-level heal spell, about 2000 HP or 1000 HP when done
over the whole party. 10 MP.
Life: Raises an ally with partial HP. 8 MP.
Full-life: Raises an ally with full HP. 24 MP.
Esuna: Cures most status anomalies. 20 MP.
Silence: Causes mute status. 8 MP.
Reflect: Causes reflect status. 6 MP.
Blind: Causes darkness status. 6 MP.
Holy: Holy-elemental damage to one enemy. 36 MP.

***Beatrix is classified as a "Heavy Armor" person, meaning she equips
basically the same equipment as Steiner (and as far as armor goes, Freya),
with very few exceptions. Beatrix can equip the "Rubber Suit", "Angel's
Earrings", "Pearl Rouge", etc. while Steiner can't, because she is female.

***Beatrix is like a Steiner who can heal. She also is speedier and more
magic-capable than Steiner, and also has more MP (meaning more consecutive
Climhazzards before you run out of MP, woo.)

***Beatrix is just plain cool. I'm talking about the hair flip. You
know what I'm talking about, right? ;).

Equipment:

SAVE THE QUEEN (info courtesy of www.gunblade.nu/beatrix )
Moogle's description: Long sword used by holy knights
Elem-Def: Fire damage reduced by 50%

GRAND HELM
Ability/ies learned: High Tide (Support)
Magic Defense: 33 (+1 Speed)

GRAND ARMOR
Ability/ies learned: Chemist (Support), Restore HP (Support)
Defense: 59
Bonus/es: Strength +1
Added Status: Shadow damage reduced by 50%

GAUNTLETS
Ability/ies learned: Cover (Support)
Evade: 38
Magic Evade: 9
Bonus/es: Speed +1
Added Status: Fire/Earth/Water/Wind damage reduced by 50%

Equipment change here due to Machina. Higher magic evade + thunder elemental.
THUNDER GLOVES
Ability/ies learned: Devil Killer (Support), Add Status (Support)
Evade: 18
Magic Evade: 12
Bonus/es: none
Added Status: Thunder Elem-atk, Thunder damage reduced by 50%

RIBBON
Ability Upgrades: Strength +1, Magic +3, Spirit +1, Defense +1,
Evade +5, Magic Defense +1, Magic Evade +4
Added Status: Absorbs Water/Wind Elem-Atk.
Fire/Ice/Thunder/Holy damage reduced by 50%

That's pretty much it, I think. :3
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