Don't get me wrong. I've never encountered an MMO that I consider a true RPG. And I don't entirely understand why--when I think of the MUDs and combat-heavy 3.5 dungeon crawls I used to play, and compare it to an MMO that offers quests to complete, levels to gain, skill trees to fill out, and trash mobs to slaughter, they seem familiar enough. But
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Nothing for a long time will compare to the openness of a DM-run homebrew game, but I feel like those 3 things combined could be pretty cool?
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That said you might want to try out A Tale in the Desert--which is Mac/PC/Linux compatible. You can download it from their web site. There is no fighting is it all, rather just crafting and trading and building the world together. Society starts as nothing and the people come together to create it. There is also a lot of player governance. It also goes in cycles. The cycle starts with no civilization and the people then create it trying to again a world goal (which if they succeed means they get to create some challenges for the next generation). Once the endgame is reached, the world is destroyed and it all starts again from scratch (though the challenged from the previous telling remain out there). They are currenly in the 6th Telling, I believe.
Again, not a table top RPG--and certainly nothing like dungeon crawl murder hobo D&D, but you could check it out.
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Never? I wouldn't be so sure... Technology is getting more amazing by the day, and gaming is something that a lot of people put a lot of effort into. See what happens in the next ten years, or even just five...
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That is the crux of the problem; and it's an interesting programming challenge as well. It is plausible to have some form of self-modifying code apply to NPCs, but that would be extremely difficult when you're dealing with a world of hundreds and thousands of NPCs.
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