Aug 29, 2006 12:37
Feel free to disagree...
I'm a role-player, mostly, but I would never question someone calling me a powergamer, either. And here's why...
Your character is an investment:
1. You invest your creative energy to coming up with a detailed character, with its own quirks, foibles, beliefs, and practices. You throw in a bit of yourself, usually, because otherwise, you don't relate to the character, and isn't that the point of roleplaying in the first place? You have invested yourself in this character.
2. You have spent money to do this: You've invested your time (time=money). You've invested actual money(costuming, air fare, gas money, game fees) while playing your character). When you make a new character, you have to start the process all over again: New costumes, new travel, new props, etc.).
3. Losing your character may make it difficult to be with your friends in character: Guess what? When you've worked hard to be on top, and then your character dies, you may end up unable to associate with your close friends for a number of reasons(no status, no history, etc.) This certainly can hurt your enjoyment of the game, if you let it. A lot of people in OWbN actually have to wait until they are more "powerful" in order to start playing with their friends again. Not to mention the Inigo Montoya clause, which, though I am in full agreement with, can make it difficult to play with the people you WANT to play with.
Look, I'm not trying to advocate the behavior. I know I have a powerful character. But more than that, I like to play him because he's got HISTORY. He's been here, he knows what's going on. It's hard starting over after 6 or 7 years of play as one character, to go back to someone with no connections, no protection, and as much as I am loathe to say it, no "kewl powerz".
As for Combo disciplines? I've thought about it a good bit. It's just the same in my opinion as out of clans, elder disciplines, and some wonderful merits. They can hinder roleplay, or they can help it. It's all about how they're used. There is something to be said for learning them, provided it's roleplayed out, same as out of clan disciplines, same as earning some merits, same as working off flaws. But let's try to make things like this about roleplaying, and then you can keep your kewl power in reserve, for when you actually need it.
Most common discipline I use? Necromancy, but not the part you'd think. Summon Soul is my most commonly used power.
And does it affect anyone other than my interaction with spirits? No.
END OF TRANSMISSION.
gaming