You Have Commanded Supremely 2

Mar 09, 2010 20:47

The first Supreme Commander was HARD. It made out to be the ultimate Robot-on-Mech warfare simulator and it was totally unforgiving. The net result was that in multiplayer, we would spend an hour each constructing the hugest, baddest game-winning unit from hell, which would then take another hour to reach your opponent's base before utterly obliterating it. The tech tree was curved like the Eiger.

And now it's back in the form of Supreme Commander 2. Whereas SupCom1 slowly rained burning chunks of metal on you from orbit, SupCom2 sidles up to you and wants to be your chum. In fact, it wants to be your mate so badly that you get a special 'Steam Achievement' just for completing the tutorial. So when you've learned how to move your big robot around you get a special flag telling you how great you are.

There are other nice features too. You don't need to go around and upgrade each mine to Tech Level 3 individually. There's a new 'Research' function that does it for you. If you zoom out to the 'Map' mode, then it groups your units and gives you a handy number to select. So if you have 20 planes, a '20' will appear in a circle, which you can click on and select all the planes. Little things like that make the game more playable.

The 'Experimental' super-robots aren't so ridiculous either. They're quite hard, but not 10,000 times as hard as the other units. They move quicker so you're not waiting a month for them to get to the action. They don't take so long to build. It's all a bit of a relief.

Supreme Commander 2 seems a bit of a winner to me. It has all the great features of the first game (billions upon BILLIONS of units streaming from war factories and causing MASSIVE explosions) while being a lot lighter on it's feet. I better get back to it right away, before my base gets nuked.

Oh yes - in the campaign you play a character who's callsign is 'Migraine'. How appropriate.

computer games, supreme commander, pc

Previous post Next post
Up