Korad: The Koradi Way

Feb 04, 2011 09:20




Last week we designated home territories for two of our three non-human races. Polling chose the remote and mountainous province of Threniri as the domain of the symbiotic runes known as the Aesigils and the populous, haunted region of Ulthon as that of the carrion-eating, tribal Veytikka.



This creates an interesting dynamic, where the empire spends great resources growing food in the breadbasket provinces of Urkoradi and Barle, much of which goes to feed the inhuman Veytikka. Later we can decide if the grain is used to grow livestock which is then killed so they can eat it as carrion, or if they consume grain along with their dead meat.

When we get to these peoples, we can, as per reverancepavane’s concerns, decide to what extent either of them constituted a nation.

But before we get there, it’s time to start detailing the dominant culture of the empire, the one that conquered the other, established its still-pervasive (but cracking) ideology, and makes up its ruling class. They comprise the majority in their homeland of Urkoradi and certain far-flung colonies, and are elite movers and shakers throughout the empire.

This week’s creative challenge is to characterize the culture from which the empire sprang. In the comments below, tell me one fundamental thing about Koradi beliefs, attitudes, customs or values. Confine your idea to 10 words or less. Confine yourself to a single idea.

From this we’ll work backward to define their history, and forward to fill in the ideology that makes their empire tick.

play by blog, korad, gaming hut

Previous post Next post
Up