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Last week, we determined, by a 60-40 majority, that Korad’s fertile breadbasket region lies to the west, as per the map below. (Note the enlarged, now-readable scale.)
We also decided, by a 70-30 vote, that the western half of the northern pincer is mountainous, that its eastern half is hilly and mineral-rich.
I mixed up
2h2o’s magnetic north proposal and so we need to make a new vote on it. Is magnetic north centered on the trio of small islands in the gulf (F5-F6), or does a localized phenomenon make this merely seem to be the case?
Onto new questions...
The Central Lake
This feature might be described in one of the following three ways:
1. The four rivers that flow into the large lake each tumble over spectacularly high waterfalls before entering the lake proper. These beautiful white cliffs run for many miles along the south and west shore of the great lake, and many caves are found within. A perpetually snow-capped mountain range behind them provides for the perfect picturesque complement to their beauty.
2. The lake is well above sea level, the crater of an extinct (allegedly) volcano.
3. High, conifer-clad mountains line the east side of the inland sea (D6&7) and surround the high alpine lake (C7). Loud groaning sounds emanate from the mountains near the central lake, and sink-holes are not uncommon.
The Arid Region
One of the areas of our map is arid. Is it:
1. An arid steppe in the area marked A.
2. A desert in area B, separated by the rivers by a line of broken hills.
And now for the polls...
Poll Magnetic north redux Poll The Central Lake Poll Where's the arid part? In closing, some responses to comments from last time around:
The point of this exercise is largely the exercise itself. We know what happens when a single author or even a close-knit team collaborate to create a world. What does a crowd, albeit one directed by an uber-participant with his own agenda, come up with? I’ve already been surprised by the interest in geography, and expect more surprises along the way.
However, as uber-participant, I am steering the world, at least as it appears in the game it will eventually spawn, toward a hook:
Korad is a land of clashing ideologies, where an old order falls and new worldviews compete to take its place.
In this world you (the collective player) steer one of these ideologies, struggling against both the dying order and its other possible replacements.
On another note, if you’re hoping for a process that unfolds quickly, I’m afraid that you’ve come to the wrong crowd-sourced world-building experiment. I’m at least as interested in the process as the result, and am hoping that many of you will feel the same.
Whether this will prove attractive to others who want to repurpose the world remains to be seen. But we have to presume that they’ll bend it to fit their own plans anyhow.