The aesthetic allure of the bottom-up simulation still maintains a hammerlock on the gamer imagination, if the results of last week’s poll are anything to go by. When I asked you if you wanted to start with cities or with physical geography, I expected a close contest. Instead, despite eloquent argument for the contrary result, the landscape seized precedence over the urban environment with a crushing 86.5% of the vote.
So this week we’re going to start to discover the physical features of the Korad region. The system we’re going to use, and will come back to at several points through our world-building process, is one of assertion and challenge.
Each commenter can make up to three assertions about (in this case) the terrain of Korad. Make your actual assertion a pithy sentence. If you want to wrap it in further explanatory text, highlight the assertion by boldfacing it. (To boldface text in a comment, use the < b > and < /b > tags, but without the spaces.)
For example:
The river in the middle of the map is wide and deep. This allows us to have extensive trade between cities.
If you want to illustrate your geographical assertion(s) by marking up the map, by all means post your amendments to it in your comment. Here it is again:
If another commenter makes an assertion you want to change, amend, or contradict, use one of your assertions to propose an alternative choice.
Unchallenged assertions become part of our world description, provided that they’re on topic. If not, I’ll omit them.
Contradictory assertions will be put up for a vote in the next Korad post. (This may be next week or later, as I’ll be traveling.)
Over time seeming inconsistencies within the accepted facts of the world will be resolved by further discussion and voting.
Should participants start to game the system, I’ll impose further rules to equalize the value of everyone’s input. I don’t see that happening, but gamers are gamers. Without creative trust this project won’t work, so please no sock puppetry.
Ladies and gentlemen, start your assertions...