For Ashen Stars, the now-finally-named Space GUMSHOE game, my brief was to design a ship combat system in which a) everyone gets something to do and b) several players have access to a group resource and have to decide how much of it to divert to the system they're in charge of. Ship combat is the biggest new wrinkle the game adds to the GUMSHOE system and as we enter playtest there is much fine-tuning ahead for it. Usually information presentation isn’t in place before testing. Given the cooperative nature of the sub-system we can’t really tell if it’s working until we have that in place. Toward that end,
simonjrogers has used a Cosmographer ship map first created by
uthoroc as our template for a ship schematic.
Check it out.