I love that you have a raincloud for the Bringdown. My wife and I almost always smirk at each other when it is raining in a scene in a movie. A clear sign that the storytellers are signalling to the viewer that this is a dramatic downturn moment.
But I can't tell what the icon for Gratification is supposed to be. A sponge? A block of granite? Cheese?
(An aside. As a citizen of Washington state, we don't really view rain as an emotional downer. Perhaps that is just an LA-centric idea. We view it as increased challenge, a trial. In Survivor, the rains makes the living or competition more arduous. And that's how Seattle-ites and the like think of the impact of rain.
Still a dramatic downturn, just not a Bringdown moment.)
When I read HeroQuest and your blog's pass/fail cycle I thought you needed something like gratification beats, yet I think they play a larger role than you point to, and the same can be said for bringdown beats
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But I can't tell what the icon for Gratification is supposed to be. A sponge? A block of granite? Cheese?
(An aside. As a citizen of Washington state, we don't really view rain as an emotional downer. Perhaps that is just an LA-centric idea. We view it as increased challenge, a trial. In Survivor, the rains makes the living or competition more arduous. And that's how Seattle-ites and the like think of the impact of rain.
Still a dramatic downturn, just not a Bringdown moment.)
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This is why Hamlet's Hit Points will have a graphic designer.
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