Indie format game called Slovenly Trull. Inspired by Gary Gygax’s classic
random harlot table from the AD&D DMG. Each player adopts a class/type derived from the names on the chart: Brazen Strumpet, Cheap Trollop, Expensive Doxy, etc. Situation: adventurers have slogged their way out of a dungeon and into town. Objective: PCs vie to separate them from their gold pieces before they get to the magic item shop and spend them all.
Reason for abandonment: self-evident.
Time of idea abadonment: one second after idea formation.
As always, items placed in the clearinghouse are, as if they have been left out on the street, free for the taking.