This NOW magazine article is extremely optimistic about the Digital Music Exchange, a proposal to legalize P2P music file sharing by charging a universal license fee for it. The DMX software supposedly logs not only downloads of a song, but the number of plays, and can even tell if it gets burned to CD. Pieces of the compensation pie are doled out
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That depends how narrowly you define ancillary revenue. Pirated RPGs can have all the same beneficial exposure effects of pirated mp3s - try before you buy, inpiring campaigns which then result in book sales, word of mouth advertising prompted by the above. Another factor is that there is an advantage to having both a hardcopy and a PDF, but buying both is often prohibitive. When I buy a rpg, I want a hardcopy (preferably hardback) that I can put on my shelf and use in the usual manner, but if I'm GMing at someone elses house, I might want to take 4+ books round. That's a pain, especially if I'm not taking a car. I hope more publishers go the way of free (or heavily discounted) PDF with hardcopy.
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Doctorow's essay, "Science Fiction is the Only Literature People Care Enough About to Steal on the Internet", is worth reading as well. Along the way, he argues that SF is, per his title, the most pirated form of literature on the Internet, with comics and technical books a secondary source, though he doesn't provide any actual statistics to back this up ( ... )
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Interesting essay. It would also be interesting to see a comparison of sales numbers between RPG companies who offer some games for free, and those who see everything.
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