RPG Talk

Feb 26, 2013 12:51

My Sunday night RPG group has one more session of the campaign that's occupied our attention for three years, now. Our 4e PCs have gone from level 1 to 21, and the story's just about over. We won, and our characters are looking toward retirement. Sunday is the last huzzah.

We're looking for the next big story that's going to occupy us for a while. I'm planning to run a short (~3 session) game set in Bujold's Vorkosigan universe, using the GURPS ruleset. After that, we're going to run a few one-shots until we can get our idea refined for the Next Big Game.

We're going to try and do a collaborative GM kind of game. The setting will all be the same (we think a city somewhere), and each GM will have a different set of PCs to work with. That would allow us to run some different styles of games while still doing some good, collaborative world-building. One of the guys wants to run an investigative/Sherlock Holmes kind of game. Another wants to do political intrigue. My best skill is an ability to run a good combat round: Action comedy is my schtick.

A city is the ideal sort of thing for this setup: there's a lot of room for adventures without the GMs treading on each others' toes, but you can still reference events that take place in other parts of the setting, and do some shared world-building. So we're trotting out some different ideas for settings:

Sigil, in the Planescape setting, is an interesting place. I'm not so sure we'd keep the AD&D 2e engine (or any other D&D engine, for that matter.) We're thinking more low-magic and scary, evil wizards.

There are a number of cities in the Warhammer setting that work very well, and the WFRP 2e rules are pretty good, and support a number of subgenres.

The Iron Kingdoms (Warmachine/Hordes setting) also has some interesting bits, and they have their own bespoke RPG engine that I'm going to take a look at, and which might be full of good ideas.

I've floated the idea of "Musketeers with Monsters", which would mean a lot more world-building. But that could be a fun setting, and isn't traditional fantasy.

And one of the other guys in the group wrote the Midnight campaign setting. His general idea started with, "So, what would the world be like if Sauron won?" And his ideas flowed from there. It's a very dark, dismal campaign setting, quite unlike most anything else I've seen.
Previous post Next post
Up