The Subtle Hand of Awesome

Aug 20, 2009 07:50

I'm a big fan of the Birthright setting that TSR put out back in the day. It hit a lot of notes I really liked - the world felt populated, politics had a powerful role, monsters felt mythic - it just rocked. But one subtle note always impressed me. In one of the nations of the game, the default one detailed in the core book, the High King's ( Read more... )

4e, rpg

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srhall79 August 20 2009, 13:32:22 UTC
I would really love to see the Cleric, Paladin, Warlock and Warlord (ESPECIALLY the Warlord) retooled based on the lessons learned so farOne of these things is not like the others ( ... )

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drivingblind August 20 2009, 13:49:55 UTC
Warlords have a stat-split path to their power progressions.

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rob_donoghue August 20 2009, 14:16:37 UTC
The warlord has a stat-split problem, but not to the same extent of the other classes. As you note, it's more threaded in with his abilities. However, the reason I want to see it retooled is simple: I conceptually love the warlord, and I feel like it falls down in play. I know it's fixable, because everytime I see a bard in action, I feel like I'm watching an upgrade on the Warlord.

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srhall79 August 20 2009, 14:54:04 UTC
Hmm. Now I want to see a bard in action. Warlords have worked out pretty well for my group, but the highest one we've seen is level 9. I wonder if the effectiveness will continue through paragon.

Considering the PHB2 classes and the artificer, I do think warlords come dead last in healing ability. I think that's what I'm most concerned with for later levels.

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falkonne August 20 2009, 20:45:25 UTC
I think I might have to do a session as a bard then, as I feel like the warlord I've played in drivingblind's game has been just fine. :)

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evilhat August 21 2009, 13:32:03 UTC
The bard is unendingly awesome.

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