I'm a big fan of the Birthright setting that TSR put out back in the day. It hit a lot of notes I really liked - the world felt populated, politics had a powerful role, monsters felt mythic - it just rocked. But one subtle note always impressed me. In one of the nations of the game, the default one detailed in the core book, the High King's
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I also find that a living setting (one where NPCs continue to struggle against each other and advance plots whether or not the PCs are there) tends to write its own campaigns. All you have to do is give the PCs a little bit of power, a few connections, and a reason to join the fight. The machine of a relationship map will pretty much do the rest. The biggest advantage to this is that it also strongly enables story-telling at a variety of levels. Your method strongly enables epics, but wouldn't work so well to tell, say, Saving Private Ryan. The machinations of the ( ... )
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