Ok, so 4e has a disconnect between the description of what a power does and it's mechanical effect, and universally the description (also called color) carries pretty much no weight. As an example, imagine an attack which is described as leaping high into the air and coming down on your enemy to do some damage. If you were faced with an obstacle
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When I first made the character, and through the first combat, I had assumed that the shape you chose was the shape you were stuck with, and that the various dailies unlocked other possibilities. So, instead of the shark, I picked polar bear, and built a character concept on that (a white bearded dwarf pirate-druid named Frostbeard). It was only half way through the second combat that I realized that I could pick ANYTHING evertime I used wildshape. At that point, I butted up against that suspension of disbelief and thought "Well, then what's the point of picking anything?" With the color so malleable, and with no mechanical effect, the idea of settling on any color seemed pointless.
So what I did was kept the polar bear. When I used the raven flight daily, or the wolverine attack, I picked other forms (a raven and a griffon type monster respectively) but for my standard wildshape I stuck with a standard animal shape that I had built a character concept on, and I think that made all the difference. There wasn't this blank sheet of unbounded, and unimportant, shape options, there was primarily the polar bear. But I also knew that if I wanted to for color I could pick another form, and that idea appealed as a fan of shapeshifting powers in general. So, it's nice that I could turn into a dog as a form of disguise, or exploit someone's fear of snakes by turning into one. But the solution for me is the idea that druids have a form (or maybe a small number of forms) that are comfortable and natural, even though they are not limited by that.
(Of course, it goes without saying, it was a Medium-sized polar bear)
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That said, I think you speak to the thing I want to see - I like limitations. The "Things a polar bear can do" are more interesting for me to explore (mechanically) than "All the things anything might be able to do ever" and if I end up drilling into shapeshifting, that's the sort of route I'm likely to pursue.
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Thinking of how to explore various shapes with more limited forms in mind makes me realize there's a load of potential in not just more paragon classes (where you could probably make one for each animal type if you wanted) but also more build options. That would be a great supplement, and I hope Primal Power taps into some of it.
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