Leave a comment

critus January 16 2010, 01:18:30 UTC
I actually have the complete opposite reaction to the space combat aspects. I love it. It reminds me of the old Pirates interface, and I like that it isn't twitch based at all. It feels very strategic to me. I do understand where you're coming from as far as immersion, but my feeling is that in space combat you're essentially playing all of your staff as opposed to just giving orders.

Mind you, my original wish for the game was that running a ship would be more like a raid than a single player experience. One player would pilot, one would run weapons, one would be in engineering, etc...I still hope that at some point they find some way to work that kind of experience into the game. I think it would be really fun.

Reply

roadriverrail January 16 2010, 01:33:13 UTC
I don't mind playing my whole staff, but I think if that's going to be the mechanic, then it needs to be simplified. Shield directionality would be first on my list of things to remove. Auto shots would be something to put in. I sincerely doubt a Trek weapons officer has to press "go" every time the phasers fire. They're already computer controlled ( ... )

Reply

critus January 16 2010, 01:36:50 UTC
Yeah, that was what Perpetual was supposedly going to do with it but Cryptic dropped that when they bought the rights. That's probably my biggest disappointment in the game. You can invite people on to your bridge but it's simply for RP purposes. There is no real functionality that lets you feel like you're on the bridge of your own ship, and that's something I really wanted out of it.

Reply

roadriverrail January 16 2010, 01:47:26 UTC
Really. That's pretty sad that it just has an RP effect and nothing else.

I'll keep playing through the beta...my guild doesn't offer raid times I can make, so my desire to keep emblem grinding is a bit low right now...so I'm willing to put time into playing it. Maybe I'll warm to the ship combat. The game does seem kinda broken by design to me, though, and what you just mentioned here doesn't help that impression.

Reply

critus January 16 2010, 20:38:45 UTC
Something I literally just learned. Right click on the phasers in your action bar. They will get a green border around them. From that point on once you attack phasers will auto fire whenever available.

Reply

roadriverrail January 16 2010, 20:40:58 UTC
Thank "Bob" for small favors. Why this wasn't in the tutorial, I don't know.

BTW, do you know how to file a bug? I put it in 16:9 full screen mode and it resizes to be larger than my screen.

Reply

critus January 16 2010, 20:44:18 UTC
Click the bug that should appear just under your mini map

Reply


Leave a comment

Up