Jun 06, 2011 14:32
Added mouse support to battles. There was simply way too much information to cram onto the screen at once, so I figured it was a lot more convenient to have some information show up only when the player wants to see them. So some stuff, like HP/MP, would still be shown onscreen at all times, but there'd be more information like Enemy Name or Status Effects that only show up when the player puts the mouse cursors over the enemy/hero in question.
Granted, the problem with this solution is that I'd have to implement the mouse into the rest of the game as well. I mean, I can't just have the player keep switching between keyboard and mouse everytime a battle starts. So somewhere down the line I'm going to have to script a system to have the player move the hero with the arrow keys while interacting with faraway NPCs by clicking on them.
Man, this mouse thing is just too cool.
EDIT: Scratch the arrow keys thing, I'm just gonna go ahead and make the whole game mouse-controlled. Mickey Mouse forever~
angel whispers