Feb 01, 2010 00:08
Sands of Destruction was a headache and a half. Jesus fucking christ.
The puzzles in the game aren't puzzles. They're just sorry excuses to make you walk back and forth across the same room hundreds of times and fight hundreds of random battles. If this is the Xenogears team's idea of good level design, then I'm kind of glad that I spent the second disk watching people sit in chairs and talk about going through dungeons rather than going through them myself.
games