Recently I've read a few excellent fantasy novels which were written around believable, consistent, and reasonable systems of magic. Believable magic is one of the elements that will sell me on a writer. I've enjoyed The Abhorsen Trilogy, by Garth Nix, and, most recently, The Name of the Wind, by Patrick Rothfuss
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And this is one of the reasons I love your commentary! :D
Your review of Last Call described the chief fallout from the Rules hangup: half a book's worth of Law, then half a book's worth of the writer shoehorning the plot into the Law.
Then there's China Mieville, whom you know I adore, who simply makes shit up as he goes along, and you realize that his rules are beside the point.
Susanna Clark, eh? Where should I start?
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I'll return it with cookies. :)
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i find myself thinking about it in terms of mystery novels: you can totally end your mystery with "oh, it turned out the butler had an evil twin, ha ha" but some readers will feel cheated. similarly, coming up with a new magic rule that solves everything strikes me the same way.
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The only people I ever hear talk about Hard vs Soft SF are people who love the former, and usually show a bit of contempt for the latter. Sanderson goes out of his way to assert that he believes both the approaches he describes to be equally valid, but, to be blunt, I don't believe him.
I do think his proposed rule is worth musing on, I think it is nowhere near as hard-and-fast as he asserts. Exhibit A here would once again be Jonathan Strange, which is way to the Soft end if I understand the essay at all, and does not fall neatly into the problems-sloved-with-magic/problems-solved-not-with-magic dichotomy.
More generally, yeah, if you're setting up a puzzle game like a mystery novel, explicit rules are necessary. Not all fantasy novels are, or should be, puzzle games.
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the how-not-to-do-it examples in your and Sanderson's descriptions have two salient qualities: arbitrariness and effortlessness. The former, I think, is a matter of tone more than anything else. Magic needs to feel consistent, it does not need to necessarily be consistent.
The deus-ex-machina climaxes that Sanderson warns against are really more about that effortlessness. An example: in WoT, which, as I said, is generally too Hard for my tastes, there's a wicked important climactic bit where the main protaganist attempts a massive alteration of the very nature of magic itself. It is a very Soft moment--there had been no prior indication that human effort could produce any such effect.
However, Jordan emphasizes what a huge amount of work, skill, suffering, and risk it requires, and that's what makes it not feel like a cheat.
Conclusion: magic has to cost somehow. I suspect that this is why so much of the magic in Harry Potter felt ( ... )
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