Even So, I Still Want To Believe.

Feb 26, 2020 19:12

Still talking about Silent Hill 2, I'm afraid! All these years later, and I think it's still the most interesting game I've ever played.


I mentioned a few entries ago that I got the 'In Water' ending, then reloaded my save and got 'Leave'. Playing through the two endings so close together meant I picked up on some interesting differences.

In the 'In Water' ending, James and Mary have the following exchange:

Mary: I told you I wanted to die, James. I wanted the pain to end.
James: That's why I did it, honey. I just couldn't watch you suffer.
(pause)
James: No, that's not the whole truth. You also said that you didn't want to die. The truth is... part of me hated you. For taking away my life...
Mary: You killed me and you're suffering for it. It’s enough, James.

I didn't like James's hedging here: 'that's not the whole truth', 'part of me hated you'. I didn't want him trying to soften his selfishness. I'm sure it's true that watching Mary suffer was very hard for him, but he wasn't acting for her sake; he couldn't handle her illness. He'd killed her; he wasn't in any position to make excuses for it.

So I was surprised - and pleased! - to find that the dialogue was subtly different in the 'Leave' ending:

Mary: I told you I wanted to die, James. I wanted the pain to end.
James: That's why I did it, honey. I just couldn't watch you suffer.
(pause)
James: No, that's not true. You also said that you didn't want to die. The truth is I hated you. I wanted you out of the way. I wanted my life back...
Mary: James... if that were true, then why do you look so sad?

He knows his actions were inexcusable, and he admits that without trying to mitigate them. It's a confession I prefer, and I take it that Mary prefers it too, as her response is gentler. And, having admitted the weight of what he did, this version of James is ultimately able to shoulder that weight and keep living, whereas in 'In Water' he takes Mary's body to his car and drives it into the lake.

Out of curiosity, I looked up whether James confronts his reasons in the 'Maria' ending. In this ending, where James doesn't learn from his mistakes and it's implied he ends up repeating them in a horrific cycle, James doesn't admit he was acting for himself until Mary challenges him, and even then he's still trying to make excuses:

Mary: You killed me...
James: I couldn't watch you suffer.
Mary: Don't make excuses, James. I know I was a burden on you. You must have hated me. That’s why you got rid of me.
James: It's true... I may have had some of those feelings. It was a long three years... I was... tired.

The 'Maria' ending is fascinating, but it was an ending I really didn't want to get, as a huge fan of James/Mary. And of James himself, despite his faults.

Let's be honest: because of his faults. But I still wanted him to have learnt something by the end. And I also want him to psychologically tear himself to pieces; the endings where he recognises that he did a terrible thing for indefensible reasons are better for that!

In 'Leave', of course, he survives and can therefore tear himself apart for longer, and that's why 'Leave' is the best ending. No further questions.

I really like the subtleties of Silent Hill 2's ending system: both the subtle differences like this between the endings and the subtle ways the game determines which ending you should get. Usually, if a game has multiple endings, it'll have clear decision points; you're actively choosing what sort of story you want. Silent Hill 2 will pick up on smaller details about the way you play - whether you keep James in good health, whether you examine certain things, how much interest you show in particular characters - and it uses those details to determine which ending would be the most fitting for the story you're telling. Without foreknowledge, you'd have no idea that these actions are influencing the route of the story. I can't think of any other game I've played that has a similar system.

silent hill

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