No One Who Matters Is Sad, Ringabel.

Nov 22, 2014 09:34

I've just finished the third chapter of Bravely Default, and it's such a charming game; I love the way your party members are constantly bickering. It also has a rather beautiful soundtrack. The short piece that replaces the battle music when you use Tiz's special move is one of my favourites.

At one point, I changed Ringabel's job from Monk to Pirate, suffering a huge drop in HP and a substantial drop in agility, purely because the pirate costume was so cute. This is the danger of giving clothing an impact on combat; I will end up going for suboptimal combat clothing because I like the way it looks. This was also a problem in Lightning Returns.

(I think I should be applauded for my restraint in not making everyone into Red Mages. The Red Mage outfits are so pretty!)

I think I may sort of 'ship Edea/Tiz/Agnès/Ringabel as a big ridiculous OT4. Edea and Ringabel are entirely fine with this arrangement; Tiz and Agnès are a bit flustered.

(I'm quite amused that, when I searched for 'bravely default ot4' on Google, I found someone who started 'shipping them as a foursome at the exact point I did: the third-chapter cutscene where they all have to work together to rescue Egil in the volcano. Apparently there's something particularly polyamorous about that point.)

I have also recently played Kingdom Hearts 3D: Dream Drop Distance, which I shall henceforth refer to by the no more ridiculous title of Kingdom Hearts 3D: Doodly Deedly Dum. It was a lot of fun! I really enjoyed the Flowmotion system, and it was great to play as Riku. And I thought the Nutcracker Suite background music worked really well for the Fantasia level, although I'm less certain about the weird drum and cymbal noises that replace the sound of your Keyblade.

I just checked my diary to see whether I'd made any notes on Doodly Deedly Dum, but all I could find was 'Riku always looks at Mickey Mouse like he's about to make out with him. It's disconcerting.' Thanks for recording that for posterity, me-from-a-month-ago.

One of the things I like about videogames is how completely you can know the world. I know the layout of Hope's Peak Academy in detail any other medium would lack. I could draw you a map of Balamb Garden if you asked me to. (The above-ground bits, at least. It gets a bit complicated below the surface.) I think that puts me at ease when I'm writing for videogame fandoms; it helps the story feel more grounded, because I know where the characters are and what's been happening 'off-screen'. If I'm writing for television, my mind goes 'okay, now they're in the library, wherever that is'; if I'm writing for a videogame, my mind goes 'okay, they leave the gym, go up the stairs, pass the swimming pool and the library's on their left'.

weird pairings, music, on writing, bravely default, first impressions, strange notebook discoveries, kingdom hearts

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