Woho! Life is going well! I recently got my, uh, something-like-100 Suikoden doujinshi in the mail. *A*;; I haven't read them all yet, and I havent even opened one box ! How friggen' crazy is that?! I got a couple of Xenogears doujinshi too, a Pokemon one, and a handful of Final Fantasy doujinshi. <3 Augh! I'm in doujinshi heaven! I'll post some
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Sort of a bummer. I liked when you'd just fight legions of useless soldiers like in Suikoden 1 & 2.
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I wish the enemies levels went up along with the characters though. Fighting weak enemies is so boring. >3<
Haha! Your mention of fighting soldiers gave me a total flashback. Damn, I love those games! <3
One thing I'm a little puzzled about... why is there room for six characters, but you're only allowed four? Am I missing something here? Has Suikoden just downgraded on the number of members you can have in your party? (Bit of a pity when you've got 108 to choose from...)
What do you think of the new weapon and rune system? I like being able to change weapons (seeing how it affects characters visually is fun, too) but I find the rune system to be a little boring. Like, there seem to be a lot of repeat attacks--not so many unique ones.
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Eventually the game gets to a point where like... you're CONSTANTLY defending or besieging stuff and you're just like "Where'd all the random battles and map exploring go?" overall it's a good game, but it lacks a few bits of charm from the original Suikoden titles. If they make a "sequel" I hope they draw a bit more from some of the pre-existing staples of the Suikoden series.
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Actually, I think it's got the best graphics out of the entire series. XD (Though I have a soft spot for the old style sprites and stuff.)
I like a lot of the music quite a lot, for one thing. (Though unfortunately the sound quality on my friend's DS is a bit crappy.)
Yeah... pity about the runes, really.
Also, the group attacks--seems like they might overlap too, which makes them a little less exciting and unique.
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One thing this game was lacking was depth to your castle. It was cool that all your characters would change dialog based off each key event that occurs. So you could learn more about characters just by running around and talking to everyone after every mission. But, there was a HUGE lack of mini-games of any kind.
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I enjoyed the fishing minigame in Suikoden 5 and I think it was fun in... Suikoden 2? To be honest, I'm having trouble remembering most of the minigames, lol. Oh, but I did enjoy gambling in Suikoden 1. Is there no gambling in ST, despite there being a gambler? *A* (I quite like that guy. He looks so familar!)
I like the design of the castle in ST, but jeez, it takes me forever to walk around it. XD
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Most of the characters can be used in combat as fighters or support which is nice, so people aren't ENTIRELY useless.
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