Jun 19, 2006 10:40
Character
Name : Undecided.
Race : Half-elf
Class : Ninja lvl 4 (the campaign I'm in needed one.)
Age : 35 (18-ish human years)
Gender : female
Gold pieces: 4,000
Stats
Strength: 10
Mod : 0
Dexterity : 16
Mod : 3
Constitution : 11
Mod : 0
Intelligence : 14
Mod : 2
Charisma : 10
Mod : 0
Armor Class
AC : Unknown; I can't have armor or shields, because they'd negate most of my feats/skills/etc, but I have a dex. modifier on it, as far as I know. It's +2. I also have a Wisdom bonus addition, making it another +2, for a total of + 4. I've gotta work on this and figure it out.. DM has to approve what we buy, so I have yet to know what I'm carrying/wearing and all that.
Other Stats
HP : 18
(sucks)
Base Attack Bonus : 3
Speed : 30 ft
Fortitude : 1
Reflex : 7 (true to ninja skillz)
Will : 3
Skills Max Rank 7/3 Total Pts : 56 (add the second/middle numbers in paranthesis) Ones open to my class are listed, bolded are the ones I've activated.
ballance : 7 (3 + 4)
Bluff
Climb : 6 (0 + 4 + 2)
Concentration
Craft 1
Craft 2
Craft 3
Disable Device
Disguise : 7 (0 + 7)
Escape Artist : 7 (3 + 4)
Gather Information : 4 (0 + 4)
Hide : 7 (3 + 4)
Jump : 9 (0 + 3 + 6)
Listen : 6 (2 + 4)
Move Silently : 7 (3 + 4)
Open Lock : 5 (3 + 2)
Search : 6 (2 + 4)
Sense Motives
Sleight of Hand
Spot : 6 (2 + 4)
Swim : 6 (0 + 4 + 2)
Tumble : 7 (3 + 4)
**Note - I am currently the only party member able to swim... *twitch*
Kays. I've got more.
Wealth
Gold pieces : 4,000
Languages
Common
Elven
Feats
Weapon Finesse - Trade my dex. mod. for my str. mod. when using light weapons
Acrobat - +2 misc. mod. to Jump and Tumble
Class Features; bolded are ones currently in use due to lvl.
Weapon/Armor Proficiency - All simple weapons + specific others; not w/ armor or shield (hence no armor or shields on my character.)
AC Bonus - Add wisdom bonus to armor class (that's be a +2)
Ki Power - Powers usable 1/2 class level per day; + 2 to Will saves
Sudden Strike - Deal extra damage to targets denied their Dex. bonus to AC
Trapfinding - Use Search to locate traps DC 20+; disable magic traps as if I were rogue class
Ghost Step - Become invisible for 1 round (swift action) and not be seen unless by true seeing; ethereal at lvl 10
Posion Use - Never risk poisoning self when applying posion to weapons (xD)
Great Leap - Make jump checks as if I had the "Run" feat (+4 bonus to Jump)
Acrobatics - +2 to Climb, Jump, Tumble (+4 at 12th and +6 at 18th)
Ki Dodge - Swift action causes attack to miss 20% of time; partial concealment for 1 round
Speed Climb - Climb at move speed; must begin/end on horizontal surface or I'll fall and incur damage
Ghost Strike - Strike incorporal/ethereal creatures (ki power) as if I see them normally
Improved Poison Use - Applying poison to a weapon is a move action if necessary (like applying oil)
Evasion - Avoid damage w/ successful Reflex save when I have no armor and light load
Ghost Mind - Special resistance to spells of the scrying subschool
Ghost Sight - See invisible creatures/ethereal creatures as if I could see them normally; i.e. can't hide from me
Greater Ki Dodge - Ki dodge ability grants total concealment (50 % miss chance)
Ghost Walk - Enterh ethereal plane as if I were using Ethereal Jaunt spell; use class lvl to determine outcome
Whoooo. ^ ^
Though, I can't have a familiar unless I acquire levels in something else. ; ; But I can have a pet. AND I'M NOT GETTING A TADPOLE.
*cough*
I'm thinking about Ghost Face Killer as a prestige class... but then I have to have some sort of evil alignment...