I didn't mean to ignore your points, but perhaps I did. I will try to address them here.
You argue that people are now used to controllers being oriented a certain way, that the change was made to make a right handed movement correspond to the right hand, and vice versa with the left hand. I understand that; I even agree with it personally. But without knowing exactly how the Wii-mote works, IE how sensitive it is, I can't say for sure that it would work well for a left-handed person. Thus my argument here is not that the change is bad, but that the change simply shifts the problem from right-handed people to left-handed people. And I still don't accept your premise of older controllers being used in that manner. While the joystick is on the left side as in previous controllers, the fact is that when you are pointing a controller at the screen, and using that as the main means of interaction, you have something completely new. With an old school controller, you rarely look at the controller while you are using it; you simply learn how to use it as is. What I mean is, an old school controller doesn't HAVE a hand preference. Which is perhaps the point you are making with the joystick; lefties might like hte stick better on the left side. But if you ask a left-handed person to point at something, I'd wager money they will use their left hand, and right handers will use their right. The question is, which is more important, the joystick pointing or the wii-mote pointing? You can prove me wrong if you want, all you have to do is draw a box with your right finger on the desk in front of you with a finger, then do the same thing with your left. Tell me if it was harder to do with one than the other. THAT is my point.
Yeah.... I'll give you the new game point. I could argue that each Mario is a new one, because honestly, how can someone be kidnapped THAT many times. My only real argument here is, despite the fact that each Link was apparently different, the fact that he has been a lefty EVERY time lends creedence to something more connective between the games. Whatever, it's not what is most important here.
Thank you for seeing the point there. It's just something I (or Heather more likely) will have to try out to understand how it works. I'm pretty sure Nintendo is going to showcase the crap out of this thing, so we can certainly give it a go before we buy one, but it just seemed like such a callous and quick change. One minute Link is a lefty. The next minute, he's a righty, and all seemingly to make things easier for righties. Just looking out for my left-handed friends and family :)
You argue that people are now used to controllers being oriented a certain way, that the change was made to make a right handed movement correspond to the right hand, and vice versa with the left hand. I understand that; I even agree with it personally. But without knowing exactly how the Wii-mote works, IE how sensitive it is, I can't say for sure that it would work well for a left-handed person. Thus my argument here is not that the change is bad, but that the change simply shifts the problem from right-handed people to left-handed people. And I still don't accept your premise of older controllers being used in that manner. While the joystick is on the left side as in previous controllers, the fact is that when you are pointing a controller at the screen, and using that as the main means of interaction, you have something completely new. With an old school controller, you rarely look at the controller while you are using it; you simply learn how to use it as is. What I mean is, an old school controller doesn't HAVE a hand preference. Which is perhaps the point you are making with the joystick; lefties might like hte stick better on the left side. But if you ask a left-handed person to point at something, I'd wager money they will use their left hand, and right handers will use their right. The question is, which is more important, the joystick pointing or the wii-mote pointing? You can prove me wrong if you want, all you have to do is draw a box with your right finger on the desk in front of you with a finger, then do the same thing with your left. Tell me if it was harder to do with one than the other. THAT is my point.
Yeah.... I'll give you the new game point. I could argue that each Mario is a new one, because honestly, how can someone be kidnapped THAT many times. My only real argument here is, despite the fact that each Link was apparently different, the fact that he has been a lefty EVERY time lends creedence to something more connective between the games. Whatever, it's not what is most important here.
Thank you for seeing the point there. It's just something I (or Heather more likely) will have to try out to understand how it works. I'm pretty sure Nintendo is going to showcase the crap out of this thing, so we can certainly give it a go before we buy one, but it just seemed like such a callous and quick change. One minute Link is a lefty. The next minute, he's a righty, and all seemingly to make things easier for righties. Just looking out for my left-handed friends and family :)
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